---
product_id: 11325859
title: "Kingdom Builder"
brand: "asmodee"
price: "₨2721"
currency: SCR
in_stock: true
reviews_count: 8
category: "Asmodee"
url: https://www.desertcart.sc/products/11325859-kingdom-builder
store_origin: SC
region: Seychelles
---

# 45 min playtime Randomized maps & goals Family-friendly, 2-4 players Kingdom Builder

**Brand:** asmodee
**Price:** ₨2721
**Availability:** ✅ In Stock

## Summary

> 👑 Build your empire, outsmart your rivals, and never play the same game twice!

## Quick Answers

- **What is this?** Kingdom Builder by asmodee
- **How much does it cost?** ₨2721 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.sc](https://www.desertcart.sc/products/11325859-kingdom-builder)

## Best For

- asmodee enthusiasts

## Why This Product

- Trusted asmodee brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Award-Winning Design:** Created by Donald X. Vaccarino, designer of Dominion, with high-quality components
- • **Perfect 45-Minute Escape:** Quick, engaging gameplay that fits perfectly into busy schedules
- • **Strategic Yet Accessible:** Easy to learn with layered tactics that level the playing field for all skill levels
- • **Dynamic Kingdoms Every Game:** Mix 4 of 8 map tiles + 3 of 10 goal cards for endless replayability
- • **Interactive Settlement Building:** Place 3 settlements per turn with adjacency rules that spark smart planning

## Overview

Kingdom Builder is an award-winning strategy board game designed by Donald X. Vaccarino, featuring a modular board made from 4 of 8 map tiles and 3 randomized goal cards out of 10, ensuring unique gameplay every session. Suitable for 2-4 players aged 10+, it combines easy-to-learn rules with strategic depth, where players place settlements adjacent to their existing ones to earn gold. With a 45-minute playtime, high replay value, and family-friendly interaction, it’s perfect for both casual and seasoned Euro game enthusiasts.

## Description

Product Description The award winning game designed by Donald X. Vaccarino. In Kingdom Builder the players create their own Kingdoms by skillfully building their settlements, aiming to earn the most gold at the end of the game. A highly variable game board and varying scoring conditions will ensure that you won’t be playing the same game ever, unless you want to. From the Manufacturer The latest release from the designer of Dominion. In Kingdom Builder, the players create their own kingdoms by skillfully building their settlements, aiming to earn the most gold at the end of the game. Build an engine to control more tiles, which give access to more abilities -- which help you earn more gold. Each game, players will use a random set of Kingdom Builder cards (3 of the total of 10 cards), special actions (4 of possible 8), and terrain sectors to build the map (4 of 8 tiles), ensuring you won't play the same game twice.

Review: Limited strategy and options, but loads of fun ~ - Kingdom Builder has won many awards, but looking online, I noticed a lot of 'meh' reviews. Still, we picked up a set when it was $35 during the board game Gold Box deals day. I am happy to say that we absolutely love this game. We'll give you a quick overview then discuss the reasons for the pros and cons of this game designed by Donald X. Vaccarino of Dominion fame. + Amazing design and lovely art + High quality components + Variety of goals to accomplish + Several map boards can be interchanged + Very fun with high replay + Scoring at end of game rather than as game flows - Less freedom of placement - Less head to head gameplay Now let's explain: In Kingdom Builder (KB from here out), the goal is to settle the map and gain gold (victory points). Players assemble a map from four of the eight included map boards. Each quadrant has a castle or two and a location or two. They also contain grassland, canyons, desert, forests, flower fields, mountains and water. The players will then draw three cards from the mission or goal cards. These cards tell the players what they must accomplish in order to gain gold (VPs). These tasks will be completed and added up at the end. Some tasks include having the most settlements in a quadrant or having a lot of settlements on one horizontal line, or gold for settlements next to water tiles or mountain tiles: there are ten in total and three are used each game. Players will draw one card from the terrain cards. This card tells players where they must play settlements. Each player MUST play three settlements on their turn onto the depicted terrain (in a rare instance where all those terrains are full, they draw a new card - we've never encountered this though). The real trick here is that settlements MUST be played adjacent to existing settlements - if this is possible! So if you have settlements on forest only and draw a desert card, you will look to see if any of your forest settlements touch desert hexes. If so, you have to play the new settlements starting with the desert hex touching the settled forest hex. If you draw a card and there are no settlements in or touching that terrain type, you can play anywhere. There are two interesting things that happen when you eventually settle next to a castle or location. If you put a settlement next to a castle, you score 3 gold at the end of the game (don't score immediately, because you CAN get a location tile to move settlements). If you place a settlement next to a location tile, you gain the extra move associated with that location and collect one of the two tiles on that location. You can only gain these once per city / location no matter how many settlements touch either. It is possible to gain two different location tiles if you settle next to two different locations and they have a tile remaining - but you cannot take two from the same. These location tiles offer additional, optional moves, such as placing an additional settlement on any grass hex, placing adjacent if possible and so on. These are optional moves and do not have to be completed. Also, they can be done before settling your three mandatory settlements - but you must reveal your terrain card first (since several optional moves have terrain specifics depending on your card). Once you have taken mandatory and optional moves, you end your turn by drawing a terrain card and keeping it secret. This way you can look over and plan your next moves while the other players are placing their settlements. If the terrain draw stack is depleted, reshuffle (this is common and we found usually we shuffle once per game). The game ends when a player places their last settlements and all other players have taken one more turn afterwards. Therefore it is possible to end the game with a lot of settlements unplayed - though this is not a good thing! Score is tallied by adding gold acquired for each goal. The cards specify how much (you might get one gold for every two settlements..., or one gold for each settlement..., and so on). Then you add 3 gold for each castle a player has at least one settlement next to (so even four players can gain gold for one castle if they each have a settlement touching it). The game is fun with any number of the players from 2 - 4. Granted, it gets a bit more confrontational with more players since players will be vying for more limited space. With two players, it is a more peaceful game and typically players will be going for the goals in separate parts of the map. We found that there isn't really any best number of players since it plays differently with each number of players. The complaints I hear are that the game limits your options: and it does to a certain extent. Often you are forced to settle in one specific area due to the 'adjacent' rule. But then there is strategy where you might avoid placing settlements touching another terrain type, so that you can move anywhere on the map (when the adjacent rule doesn't apply, you can place settlements on any terrain matching the drawn card). Also there is a lot of strategy once you have the location tiles. I found often that if I had one that allowed me to play something not using the adjacent rule, I could do that before playing my mandatory actions and therefore open up a new area for settlement. In terms of Euro games, it is a medium to light game though since your moves are restricted. Though this also helps to level the playing field somewhat for those who are not too accustomed to these types of games. I've found the game is a lot of fun. There is a lot of variety, especially since you can mix up the maps and each map section having different location tiles with different optional moves to acquire. Also, having three unique missions to compete for in each game keeps things fresh. I highly, highly recommend it for both those new to Euro games and those with a moderate level of skill in Euro games (or advanced players wanting a game with a level playing field for all skill levels).
Review: Looks like Catan, plays like Blokus & Ticket to Ride - I'm pleasantly surprised! Upon first receiving the game (my fiancé ordered this one), I wasn't interested at all. However, the game is really simple to learn, easy to play, and it's a great deal of fun. The game is literally just about building (placing) settlements on the board and trying to make the most of score multipliers. Score multipliers are shuffled, and only 3 (out of 10, I think) are in play during any given game. These cards dictate how your game strategy will go. On top of that, there are 8 board pieces total and you make your board out of 4 of them (shuffled and randomly drawn). Therefore, there is a lot of replayability. Gameplay: On your turn, ALL YOU DO (bare minimum) is place 3 settlements on the board. Your placement is dictated by terrain cards, which are shuffled and drawn by each player. The terrain card tells you which type of terrain you can build (simple, right?). Then, you place your 3 settlements in a terrain that matches the card. Your #1 priority is to follow the terrain. Your #2 priority is to build, if possible, adjacent to previously existing settlements of *your* color on the board. That's the entire gist of the game. There are a few more mechanics that up the complexity, but for the sake of keeping this review shorter than the rulebook, I'll refrain from explaining further. Overall: It's the Goldilocks between simplicity, luck, and competition. It plays a little bit like Blokus in that your first priority is to build in contiguous/adjacent lines/areas/etc to your own previously built establishments. However, it can get a little bit like Ticket to Ride in that, with score multiplier cards which dictate the best strategies, you may run at a crossroads with other players and begin trying to block them out of winning strategies. It's 50/50 "luck of the draw" and strategy, which is a relatively nice ratio.

## Features

- Strategy game for the whole family
- Beginners to advanced players
- High level of interaction
- Easy to learn
- Playing time: 45 minutes

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B005COHOM6 |
| Best Sellers Rank | #287,839 in Toys & Games ( See Top 100 in Toys & Games ) #8,056 in Board Games (Toys & Games) |
| Customer Reviews | 4.7 4.7 out of 5 stars (659) |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.89 pounds |
| Item model number | 60833 |
| Manufacturer | Publisher Services Inc (PSI) |
| Manufacturer recommended age | 10 years and up |
| Product Dimensions | 11.6 x 3 x 11.6 inches |
| Release date | November 23, 2011 |

## Images

![Kingdom Builder - Image 1](https://m.media-amazon.com/images/I/710Z6BhMCPL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Limited strategy and options, but loads of fun ~
*by C***T on August 6, 2015*

Kingdom Builder has won many awards, but looking online, I noticed a lot of 'meh' reviews. Still, we picked up a set when it was $35 during the board game Gold Box deals day. I am happy to say that we absolutely love this game. We'll give you a quick overview then discuss the reasons for the pros and cons of this game designed by Donald X. Vaccarino of Dominion fame. + Amazing design and lovely art + High quality components + Variety of goals to accomplish + Several map boards can be interchanged + Very fun with high replay + Scoring at end of game rather than as game flows - Less freedom of placement - Less head to head gameplay Now let's explain: In Kingdom Builder (KB from here out), the goal is to settle the map and gain gold (victory points). Players assemble a map from four of the eight included map boards. Each quadrant has a castle or two and a location or two. They also contain grassland, canyons, desert, forests, flower fields, mountains and water. The players will then draw three cards from the mission or goal cards. These cards tell the players what they must accomplish in order to gain gold (VPs). These tasks will be completed and added up at the end. Some tasks include having the most settlements in a quadrant or having a lot of settlements on one horizontal line, or gold for settlements next to water tiles or mountain tiles: there are ten in total and three are used each game. Players will draw one card from the terrain cards. This card tells players where they must play settlements. Each player MUST play three settlements on their turn onto the depicted terrain (in a rare instance where all those terrains are full, they draw a new card - we've never encountered this though). The real trick here is that settlements MUST be played adjacent to existing settlements - if this is possible! So if you have settlements on forest only and draw a desert card, you will look to see if any of your forest settlements touch desert hexes. If so, you have to play the new settlements starting with the desert hex touching the settled forest hex. If you draw a card and there are no settlements in or touching that terrain type, you can play anywhere. There are two interesting things that happen when you eventually settle next to a castle or location. If you put a settlement next to a castle, you score 3 gold at the end of the game (don't score immediately, because you CAN get a location tile to move settlements). If you place a settlement next to a location tile, you gain the extra move associated with that location and collect one of the two tiles on that location. You can only gain these once per city / location no matter how many settlements touch either. It is possible to gain two different location tiles if you settle next to two different locations and they have a tile remaining - but you cannot take two from the same. These location tiles offer additional, optional moves, such as placing an additional settlement on any grass hex, placing adjacent if possible and so on. These are optional moves and do not have to be completed. Also, they can be done before settling your three mandatory settlements - but you must reveal your terrain card first (since several optional moves have terrain specifics depending on your card). Once you have taken mandatory and optional moves, you end your turn by drawing a terrain card and keeping it secret. This way you can look over and plan your next moves while the other players are placing their settlements. If the terrain draw stack is depleted, reshuffle (this is common and we found usually we shuffle once per game). The game ends when a player places their last settlements and all other players have taken one more turn afterwards. Therefore it is possible to end the game with a lot of settlements unplayed - though this is not a good thing! Score is tallied by adding gold acquired for each goal. The cards specify how much (you might get one gold for every two settlements..., or one gold for each settlement..., and so on). Then you add 3 gold for each castle a player has at least one settlement next to (so even four players can gain gold for one castle if they each have a settlement touching it). The game is fun with any number of the players from 2 - 4. Granted, it gets a bit more confrontational with more players since players will be vying for more limited space. With two players, it is a more peaceful game and typically players will be going for the goals in separate parts of the map. We found that there isn't really any best number of players since it plays differently with each number of players. The complaints I hear are that the game limits your options: and it does to a certain extent. Often you are forced to settle in one specific area due to the 'adjacent' rule. But then there is strategy where you might avoid placing settlements touching another terrain type, so that you can move anywhere on the map (when the adjacent rule doesn't apply, you can place settlements on any terrain matching the drawn card). Also there is a lot of strategy once you have the location tiles. I found often that if I had one that allowed me to play something not using the adjacent rule, I could do that before playing my mandatory actions and therefore open up a new area for settlement. In terms of Euro games, it is a medium to light game though since your moves are restricted. Though this also helps to level the playing field somewhat for those who are not too accustomed to these types of games. I've found the game is a lot of fun. There is a lot of variety, especially since you can mix up the maps and each map section having different location tiles with different optional moves to acquire. Also, having three unique missions to compete for in each game keeps things fresh. I highly, highly recommend it for both those new to Euro games and those with a moderate level of skill in Euro games (or advanced players wanting a game with a level playing field for all skill levels).

### ⭐⭐⭐⭐⭐ Looks like Catan, plays like Blokus & Ticket to Ride
*by J***T on December 13, 2016*

I'm pleasantly surprised! Upon first receiving the game (my fiancé ordered this one), I wasn't interested at all. However, the game is really simple to learn, easy to play, and it's a great deal of fun. The game is literally just about building (placing) settlements on the board and trying to make the most of score multipliers. Score multipliers are shuffled, and only 3 (out of 10, I think) are in play during any given game. These cards dictate how your game strategy will go. On top of that, there are 8 board pieces total and you make your board out of 4 of them (shuffled and randomly drawn). Therefore, there is a lot of replayability. Gameplay: On your turn, ALL YOU DO (bare minimum) is place 3 settlements on the board. Your placement is dictated by terrain cards, which are shuffled and drawn by each player. The terrain card tells you which type of terrain you can build (simple, right?). Then, you place your 3 settlements in a terrain that matches the card. Your #1 priority is to follow the terrain. Your #2 priority is to build, if possible, adjacent to previously existing settlements of *your* color on the board. That's the entire gist of the game. There are a few more mechanics that up the complexity, but for the sake of keeping this review shorter than the rulebook, I'll refrain from explaining further. Overall: It's the Goldilocks between simplicity, luck, and competition. It plays a little bit like Blokus in that your first priority is to build in contiguous/adjacent lines/areas/etc to your own previously built establishments. However, it can get a little bit like Ticket to Ride in that, with score multiplier cards which dictate the best strategies, you may run at a crossroads with other players and begin trying to block them out of winning strategies. It's 50/50 "luck of the draw" and strategy, which is a relatively nice ratio.

### ⭐⭐⭐⭐⭐ Excellent game you can play repeatedly
*by A***R on January 4, 2022*

I have loved this game since the first time I played it. This was purchased as a gift for family. Pretty much everyone who has played it has wanted a copy. It is well built, with quality pieces. The game itself is fairly easy to learn (as strategy games go). You can quickly go to YouTube anymore and find a video explaining the game. The best thing about this game, however, is that the board and key components are randomly built every time you play (randomly select game board pieces and characters from various options), so the game board and strategy for winning changes every time. It is not like those games where, once you find the one key strategy, you win every time. I love this about it. It is entertaining and can play fairly young (probably ages 10 and up) easily.

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*Product available on Desertcart Seychelles*
*Store origin: SC*
*Last updated: 2026-02-27*