---
product_id: 36716640
title: "Sekigahara: Unification Of Japan: 3rd Ed"
brand: "gmt games"
price: "₨3388"
currency: SCR
in_stock: true
reviews_count: 8
category: "Gmt Games"
url: https://www.desertcart.sc/products/36716640-sekigahara-unification-of-japan-3rd-ed
store_origin: SC
region: Seychelles
---

# 3-hour immersive gameplay Card-driven combat system High-quality wooden block units Sekigahara: Unification Of Japan: 3rd Ed

**Brand:** gmt games
**Price:** ₨3388
**Availability:** ✅ In Stock

## Summary

> 🎴 Command loyalty, bluff your way, and unify Japan in 3 hours of epic strategy!

## Quick Answers

- **What is this?** Sekigahara: Unification Of Japan: 3rd Ed by gmt games
- **How much does it cost?** ₨3388 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.sc](https://www.desertcart.sc/products/36716640-sekigahara-unification-of-japan-3rd-ed)

## Best For

- gmt games enthusiasts

## Why This Product

- Trusted gmt games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Fresh Every Time:** Variable setup and concealed information ensure no two games feel the same—always stay on your toes.
- • **Premium Components:** Enjoy a top-tier board, durable wooden blocks, and high-quality cards that elevate your gaming experience.
- • **Strategic Card Combat:** No dice—combat is resolved through tactical card management, blending poker-like bluffing with battlefield tactics.
- • **Dynamic Loyalty Mechanics:** Allies may defect mid-battle, forcing you to master loyalty and timing for ultimate control.
- • **Historic Depth, Streamlined Play:** Experience the 1600 Sekigahara campaign in just 3 hours with a concise 6-page ruleset.

## Overview

Sekigahara: Unification of Japan (3rd Ed) is a 2-player, 3-hour block wargame simulating the pivotal 1600 campaign that unified Japan under Tokugawa Ieyasu. Featuring a concise 6-page ruleset, card-driven combat without dice, and dynamic loyalty mechanics, it offers a historically authentic yet accessible experience. Premium wooden blocks and a high-quality board deliver tactile satisfaction, while variable setups and concealed information keep gameplay fresh and suspenseful. Perfect for strategy enthusiasts seeking depth without complexity.

## Description

Sekigahara: The Unification of Japan The battle of Sekigahara, fought in 1600 at a crossroads in Japan, unified that nation under the Tokugawa family for more than 250 years. Sekigahara allows you to re-contest that war as Ishida Mitsunari, defender of a child heir, or Tokugawa Ieyasu, Japan's most powerful daimyo (feudal lord). The campaign lasted only 7 weeks, during which each side improvised an army and a strategy with what forces their allies could provide. Each leader harbored deep doubts as to the loyalty of his units—for good reason. Several daimyo refused to fight; some even turned sides in the midst of battle. To conquer Japan you must do more than field an army—you must be sure it will follow you into combat. Cultivate the loyalty of your allies and deploy them only when you are confident of their allegiance. Win a battle by gaining a defection from the ranks of your opponent. From the designer (Matthew Calkins): "[Sekigahara] plays like poker sometimes. You know how strong you’ll be in a hypothetical battle, and your opponent knows how strong he/she will be, so you read each others’ actions to gauge whether you want to initiate it. Time scale: 2 weeks per turn Players: 2 Playtime: 3 hours Product Part Number: 1101

Review: Excellent light Wargame that anyone can enjoy...highly recommended! - In 1600, Tokugawa Ieyasu won a 7 week campaign and founded a Shogun Dynasty that lasted 268 years. He did it by military action, and, most importantly, gaining the loyalty of Daimyo(clan lords) to his side. A few of those clan lords even changed sides during battle! This game simulates that campaign and plays in 3 hours, at most. The rules? The summary fits on one page and, minus examples, the rules are about 6 pages long. Very simple, concise and easy to understand. The game can be taught and a game underway in under 20 min, and, if you want video instructions, fans of the game have posted them on YouTube. The rules are also posted on the publisher's website, GMTgames.com. The core of the game is a hand of cards that represents the loyalty you have to activate troops for movement, combat and turn order, so managing these cards is the key to winning. You may have a large army, but, without the cards to use them, they are worth nothing! You also need to worry about some of your units changing sides in you as there are cards in each player's deck that allows you to challenge the loyalty of a unit that was just played, which can swing a battle against you. The production values on this game are high. The board is top notch,units are represented by wooden blocks(you have to put the stickers on them, takes about 30-40 min), the cards are on high quality card stock, etc. This game is worth every penny in terms of quality, so the price is not outlandish. If you have played mass market games like Statego and Risk and have always felt they are a bit lacking in some ways or you loved the idea but felt the execution is poor, give this one a shot. If you are a tabletop game enthusiast, but are a non-wargamer, also, give this a try(chances are, someone you know has it or someone in Wargame circles does).
Review: Great Game! - Great game but I don't get where people get "simple" from. There are more exceptional rules than I have ever seen in a rulebook but they naturally make sense which eases the task. For example cavalry adds 2 except while besieging castles. Once you get it down it flows smoothly and there are only a couple phases in each round. The card management can feel tragic and the loyalty cards are fun. The limited spaces nudge you into battle often while not feeling totally ready and a lot emerges in the gameplay through planning and bluffing. But buyer beware. I purchased this while the price was low but had to shell out for primer and paint to fix the gold blocks not wanting to go back and forth with the publisher. I received the 2018 4th printing and they spray painted the black ones sitting on top of the gold! Who would do that?! Other than that everything is fine. Hefty board that is functional but the land graphics are a little pale and fuzzy or maybe just trying to look ancient but the text, roads and spaces are crisp and high contrast. The icons can be tricky to locate once occupied. It all grew on me with its thematic consistency. Thick reference sheets. Rulebook appears to be on printer paper but is the best I have ever seen. Clear language and well organized. A lot of historical notes too. I quickly fell in love with this game.

## Features

- Sekigahara is a 3-hour block game based on the Japanese campaign waged in 1600. The 7-week war elevated Tokugawa Ieyasu to Shogun and unified Japan for 265 years.
- Sekigahara is designed to offer an historically authentic experience within an intuitive game mechanic that can be played in one sitting. Great effort has been taken to preserve a clean game mechanism. (Despite a healthy amount of historical detail, the ruleset is a brief 6 pages.)
- No dice are used; combat is decided with cards. The combination of army and motivation produces impact on the battlefield - armies without matching cards don't fight. Battles resolve quickly, but with suspense, tactical participation, and a wide range of possible outcomes.
- The initial setup is variable, so the situation is always fresh. Concealed information (blocks and cards) lends additional uncertainty. In this way the game feels like the actual campaign.
- From the designer (Matthew Calkins): "[Sekigahara] plays like poker sometimes. You know how strong you’ll be in a hypothetical battle, and your opponent knows how strong he/she will be, so you read each others’ actions to gauge whether you want to initiate it.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B0073KK8SY |
| Best Sellers Rank | #172,991 in Toys & Games ( See Top 100 in Toys & Games ) #4,576 in Board Games (Toys & Games) |
| Customer Reviews | 4.3 4.3 out of 5 stars (61) |
| Department | Board Games |
| Is Discontinued By Manufacturer | No |
| Item Weight | 4.14 pounds |
| Item model number | 141975 |
| Language | English |
| Manufacturer | GMT Games |
| Manufacturer recommended age | 15 years and up |
| Product Dimensions | 7.87 x 7.87 x 1.57 inches |

## Images

![Sekigahara: Unification Of Japan: 3rd Ed - Image 1](https://m.media-amazon.com/images/I/61pacjjPPWL.jpg)

## Questions & Answers

**Q: What is the suggested retail price? It is showing $175 right now. Is another printing going to happen?**
A: Another printing is happening right now.  Expected availability late Oct 2016.  Retail approx. $60

**Q: Hello! Is this 5th printing? Thanks!**
A: Probably not. I have the 3rd printing, you'll have to contact the seller to make sure.

**Q: What printing is this?**
A: The edition we are selling in our Amazon store is the most current print (i..e, 2013 printing).  We cannot say what other Amazon retailers are selling. Respectfully,Robert S. Solow, Ph.D.CLS GamesAtlanta's Board Game WarehouseLAND: (770) 966-8340CELL: (770) 310-2498

**Q: What is the difference between the 3rd and 4th printing?**
A: They are identical. Just a fourth printing with the deeper box from the third printing.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Excellent light Wargame that anyone can enjoy...highly recommended!
*by J***F on February 25, 2018*

In 1600, Tokugawa Ieyasu won a 7 week campaign and founded a Shogun Dynasty that lasted 268 years. He did it by military action, and, most importantly, gaining the loyalty of Daimyo(clan lords) to his side. A few of those clan lords even changed sides during battle! This game simulates that campaign and plays in 3 hours, at most. The rules? The summary fits on one page and, minus examples, the rules are about 6 pages long. Very simple, concise and easy to understand. The game can be taught and a game underway in under 20 min, and, if you want video instructions, fans of the game have posted them on YouTube. The rules are also posted on the publisher's website, GMTgames.com. The core of the game is a hand of cards that represents the loyalty you have to activate troops for movement, combat and turn order, so managing these cards is the key to winning. You may have a large army, but, without the cards to use them, they are worth nothing! You also need to worry about some of your units changing sides in you as there are cards in each player's deck that allows you to challenge the loyalty of a unit that was just played, which can swing a battle against you. The production values on this game are high. The board is top notch,units are represented by wooden blocks(you have to put the stickers on them, takes about 30-40 min), the cards are on high quality card stock, etc. This game is worth every penny in terms of quality, so the price is not outlandish. If you have played mass market games like Statego and Risk and have always felt they are a bit lacking in some ways or you loved the idea but felt the execution is poor, give this one a shot. If you are a tabletop game enthusiast, but are a non-wargamer, also, give this a try(chances are, someone you know has it or someone in Wargame circles does).

### ⭐⭐⭐⭐⭐ Great Game!
*by K***N on November 1, 2020*

Great game but I don't get where people get "simple" from. There are more exceptional rules than I have ever seen in a rulebook but they naturally make sense which eases the task. For example cavalry adds 2 except while besieging castles. Once you get it down it flows smoothly and there are only a couple phases in each round. The card management can feel tragic and the loyalty cards are fun. The limited spaces nudge you into battle often while not feeling totally ready and a lot emerges in the gameplay through planning and bluffing. But buyer beware. I purchased this while the price was low but had to shell out for primer and paint to fix the gold blocks not wanting to go back and forth with the publisher. I received the 2018 4th printing and they spray painted the black ones sitting on top of the gold! Who would do that?! Other than that everything is fine. Hefty board that is functional but the land graphics are a little pale and fuzzy or maybe just trying to look ancient but the text, roads and spaces are crisp and high contrast. The icons can be tricky to locate once occupied. It all grew on me with its thematic consistency. Thick reference sheets. Rulebook appears to be on printer paper but is the best I have ever seen. Clear language and well organized. A lot of historical notes too. I quickly fell in love with this game.

### ⭐⭐⭐⭐⭐ Can cut the tension with a no-dachi!
*by B***4 on June 29, 2017*

All I can say is I thoroughly enjoy this game. For better reviews, there's Board Game Geek, but to put it simply: it all boils down to good planning, and knowing when to be aggressive. You get a number of cards based on what you control, and those cards allow you to move larger groups of blocks than normal, but they also are how you attack the enemy. If you have cards that match your units, you can play those cards in the attack for impact. Highest impact wins, difference and amount determine losses. Trick is, you play the cards and then they're gone, so once you attack, that army might be useless after they win because you didn't get replacement cards that match. As this is a block game, you never know what you are attacking until you fight, and even then, you only see units revealed as your opponent plays cards in defense. Factor in the severe time limit, one thing this game isn't is boring...especially as your own units might turn on you!

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*Product available on Desertcart Seychelles*
*Store origin: SC*
*Last updated: 2026-03-04*