---
product_id: 50023273
title: "Bethesda Skyrim VR (PS4)"
brand: "ps4"
price: "₨2201"
currency: SCR
in_stock: false
reviews_count: 8
category: "Ps4"
url: https://www.desertcart.sc/products/50023273-bethesda-skyrim-vr-ps4
store_origin: SC
region: Seychelles
---

# DualShock & Move controller support Includes all 3 DLC expansions Full open-world VR immersion Bethesda Skyrim VR (PS4)

**Brand:** ps4
**Price:** ₨2201
**Availability:** ❌ Out of Stock

## Summary

> 🐉 Dive headfirst into the legendary world of Skyrim — now fully VR-powered for the ultimate fantasy escape!

## Quick Answers

- **What is this?** Bethesda Skyrim VR (PS4) by ps4
- **How much does it cost?** ₨2201 with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.sc](https://www.desertcart.sc/products/50023273-bethesda-skyrim-vr-ps4)

## Best For

- ps4 enthusiasts

## Why This Product

- Trusted ps4 brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Dynamic VR Interaction:** Use DualShock 4 or PlayStation Move controllers to physically engage with Skyrim’s vast environments and combat.
- • **Immersive Audio & Visuals:** Feel the roar of dragons and the crackle of campfires with 3D spatial sound that pulls you deeper into Tamriel.
- • **Tailored Comfort Settings:** Customize motion controls and vignette effects to minimize VR sickness without sacrificing immersion.
- • **Step Into Skyrim Like Never Before:** Experience the entire epic fantasy world fully reimagined in VR for unmatched scale and immersion.
- • **Complete Legendary Edition Included:** Play the base game plus Dawnguard, Hearthfire, and Dragonborn expansions — all in one package.

## Overview

Bethesda’s Skyrim VR for PS4 transforms the classic open-world RPG into a fully immersive virtual reality experience. Featuring the complete base game plus all three major DLC expansions, it offers players unparalleled freedom to explore, battle dragons, and craft their own adventure in a vast fantasy realm. With customizable comfort settings and support for both DualShock 4 and PlayStation Move controllers, Skyrim VR balances accessibility with deep immersion. While the graphics reflect the limitations of PSVR hardware, the scale, sound design, and interactive menus redefine how you experience this beloved title — making it a must-have for PSVR owners craving epic storytelling in a new dimension.

## Description

A true, full-length open-world game for VR has arrived from award-winning developers, Bethesda Game Studios. Skyrim VR reimagines the complete epic fantasy masterpiece with an unparalleled sense of scale, depth, and immersion. From battling ancient dragons to exploring rugged mountains and more, Skyrim VR brings to life a complete open world for you to experience any way you choose. Skyrim VR includes the critically-acclaimed core game and official add-ons – Dawnguard, Hearthfire, and Dragonborn. Dragons, long lost to the passages of the Elder Scrolls, have returned to Tamriel and the future of the Empire hangs in the balance. As Dragonborn, the prophesied hero born with the power of The Voice, you are the only one who can stand amongst them. DVD Blu-ray

Review: Skyrim VR is an incredible experience!! - Since its debut in 2011, The Elder Scrolls V: Skyrim has been an amazing success. It’s seen three huge expansions, repackaged as a complete Legendary Edition, released on the newest generation of consoles in a remastered Special Edition, and most recently, its port to the Nintendo Switch and PlayStation VR. When I first saw the PSVR version announced, I was immensely excited. However, I didn't have a Psvr, let alone thinking about buying Skyrim! Yes, Skyrim was one of the main reasons I got myself a Psvr. And an excellent bundle in the black friday sale. For a game that wasn't originally designed for VR, Skyrim is nothing short of impressive. This really is the Skyrim that you know and love, but now you can enjoy it like never before with the immersive presence of a VR headset. Much like the new Switch version, which came out on the same day, this is essentially the same game as was released six years ago but with all the DLC included from the start. And no matter what the compromises and problems involved were in making it work that is an incredible achievement. Funny how some games have incredible staying power. Tetris has been coded for virtually every gaming device since the 1980's. Whilst something like Doom has been able to run on everything from smart watches to microwaves. Bethesda’s The Elder Scrolls V: Skyrim, is one of the latest additions to the canon of games ported as widely as possible for years after their initial relevance. The 2011 open-world role-playing game set the modern standard for the genre, earning rave reviews across the board. Players could be any sort of hero they wanted, and explore the massive fantasy region in any way they wanted, allowing for nearly infinite replayability. Although I completed the main story on the Xbox 360 many years ago, I only played the game for around 160hrs give or take, compared to hundreds of hours other players have done. I also purchased the Legendary Edition and then the Special Edition on the Ps4, that of which I played mods, for a number of hours as well. Going into Skyrim VR I was concerned that it was going to be another port, but I’m happy to say that I couldn’t have been more wrong. Skyrim VR is not a simplified version of Skyrim. It’s not a version of the game that’s been sliced and cut for virtual reality. It is Skyrim in all of its glory. And soon after putting on the headset, there I was again, in the back of the wagon, bound for my own execution... It was a pretty cool moment, I have to admit I got a little giddy. Straight away I was amazed on how much depth there was. I mean, this opening portion is largely on rails sure, and the real test would come later, but the opening of the game blew me away! Bethesda has added a lot of customization options to the comfort settings. Players can change how much of a vignette comes in when moving or turning, change the rotation angles for turning, and make the snap either instant or gradual. If you’ve followed VR, then you know that increasing the comfort settings will lower the sense of immersion. Finding the lowest comfort settings that you can stand is the best way get everything the experience has to offer in VR while not getting sick. Opting for sliders instead of toggles, Bethesda allows players a lot of control over their own experience and comfort in Skyrim VR. Thankfully even though this my first foray into VR, not once have I suffered from any kind of motion sickness. There are two ways to play Skyrim VR: with the DualShock 4 controller or the PlayStation Move controllers. The move controllers, I haven't had the chance to play with yet, but the Dualshock however was perfect. Skyrim VR makes the 6-year-old game feel fresh again. It may have taken a graphical hit compared to some of the more recent re-releases of the original, but the appreciation of scale more than makes up for it. Graphically, the game is a lot closer to its original 360/PS3 version than the newer remastered editions, which's a shame, but that's simply due to the limitations of rendering in PSVR. It’s sure to bother some, but for those who can allow themselves to get immersed in virtual reality despite graphical quality, I found it easy enough to lose myself in the world and largely forget about the flat textures that cover many of the surfaces. Keep in mind that I was playing on a standard PS4, too. It’s possible that the Pro does a better job at handling the rendering of a massive open world in virtual reality. In 2011 Skyrim was a technical marvel — one of the largest and most open worlds that many players had ever explored. On the one hand, the extra degree of immersive intimacy afforded by VR is put to excellent use here. Gazing across sweeping, mountain vistas, or up at an angry giant, looming directly overhead, has an extra, visceral punch here above and beyond what the base game can achieve. Skyrim has always been defined by its scale, and in that regard VR is a natural and obvious way to enhance that basic appeal. The menus remind me slightly of minority report popping up in front of you which I found cool. Even sitting in the three-dimensional starscape of the skills menu is a stunning experience that could have just as easily been left a dull two-dimensional screen. Transition from 2D to virtual reality is amazing. I normally play my games on a 49" Samsung, but it doesn't matter how big your tv is, and whether or not it's full hd, or 4K with all the bells and whistles, at the end of the day, you're still a spectator. Similar to when you watch a movie or at the theatre, you're an observer. But VR takes you into that game. You are in that world, and that's where Skyrim VR succeeds! The depth and immersion can only be experienced for oneself to fully understand and appreciate. With virtual reality, when you’re in motion, you're experiencing the world all around you, it’s a sensation unlike any other. When you’re walking through a forest, taking in the sights in front of you, you can stop and turn your head. You won’t see your couch behind you when you do this. Instead, you’ll see the path you just walked. Look up, down, anywhere at all, and the game is all around you. You are inside of that world. For a huge Skyrim fan like myself, it’s a wish come true. I remember climbing The Seven Thousand Steps to High Hrothgar when I first played Skyrim, but doing it in VR felt like an arduous journey, and one that I remember more clearly and in so much more detail than any of my time playing the game outside of VR. You can almost feel the snow hitting your face when you climb the highest mountains. Spiders hold a lot more terror when they are coming at you. Campfires feel warm and comforting. Most impressive, perhaps, is the presence of a dragon flying over your head, or slamming into the ground in front of you. Play with headphones, and you’ll have the full experience. Sound has incredible depth in Skyrim VR. Spells roar with a voracious power that makes them feel like true destructive forces. Wonderful orchestral pieces add amazing soundscapes to your exploration, and the sound of enemies approaching in a dark dungeon makes your blood run cold. Playing Skyrim VR showed me the future of virtual reality, and It's ignited my love for PlayStation VR. Make no mistake — Bringing Skyrim to the PSVR is an impressive feat, especially given the age of the game and the technical constraints of the platform. It’s still hard to comprehend that Skyrim, a game from 2011 not originally designed for virtual reality, is now PlayStation VR’s killer app. Marrying these two ideas seemed like an impossible feat, and I don't know how, but Bethesda pulled it off. Skyrim VR is anything but a simple port to virtual reality. It is lovingly crafted with care and attention to make one of the biggest and most memorable VR experiences since the platform first launched. Skyrim VR isn’t just a must-experience for PSVR owners; it’s a reason to buy the headset. Pros: The whole game is fully playable in VR, which includes all the dlc, Dawnguard, Hearthfire, and Dragonborn. Despite the games problems, the sense of immersion is incredibly impressive. Skyrim itself is as good, if not better, than ever. Cons: Low res graphics and blurry visuals. Bugs and glitches. 5/5
Review: A grand (if not blurry) adventure. - The Good:-Full Skyrim game, At times can feel real. Fast loading. The Bad:-Bethesda bugs aplenty! Hardware limitations. Poor Draw distance. VR Spiders are EVERYWHERE! So at this point Skyrim has been released on what seems like everything since its first came out back in 2011. I wouldn’t be surprised if Bethesda plan to make a version for Playstation 1 at this point! While I would love to see a remake of Morrowind or Oblivion, Bethesda instead decided to re-re-rerelease Skyrim but this time in VR. But is it any good and is it worth buying the game again? So with that being said it is highly likely that you already know what Skyrim is and how it plays so I won’t bore you by going over it again but instead focus on the VR aspect and how well it plays. First, I want to say that I am using the standard PS4 console (Uncharted 4 version) and not a PlayStation Pro so please keep that in mind. I have heard the pro version runs better. One thing that surprised me is that this is the full Skyrim game with all expansion/DLC’s included. After playing DooM VR, I thought it would be selected parts of the game but was pleasantly surprised to see it wasn’t. The graphs have had a huge downgrade from the HD version which is understandable. Some items look very blocky and textures when up close are more like the 360/PS3 version of the game rather then the newer versions. While I don’t have too much of a problem with that I do with the terrible draw distance. I’ve had trees pop up less the twenty yards away from me, grass sometimes only being around my feet and even enemies appearing out of nowhere. It’s at times like this that you are taken out of the game. There are also the usual Bethesda bugs which I think have been there since the original. My personal favourite so for is when fast traveling to on of the Cities, several guards dropped from the sky and landed in front of me. Then people started walking around saying “Where did this body come from?” My thoughts exactly. However, I do have to mention the poor hardware and how it is possibly the biggest problem for this game. While in close quarters it looks amazing as item move in real time, the one area I was really looking forward to was climbing mountains and looking down on Skyrim. However, it just looks blurry and fuzzy when looking over long distances. I found this to be the case in several other PSVR games so it’s not just this one. It is a shame but Bethesda did the best they could with the tech they had. I’ve even found map icon and text to be a fuzzy mess too. So with all this negativity you probably thing I don’t like this game? Actually, I do. It is still Skyrim and it is an amazing world to be in. Even though it has been less than a years since I last played this game, I loved every second of it. One last point I want to make is the motion sickness accept. I personally didn’t get any but there are several setups to help. First is you can use the snap angle to move. This is where you use the right joystick to move left to right in 30 degree angles (the angle can be changed) or have complete 360 movement although this did make me feel dizzy. Also a black ring comes up around the edges when moving to help focus the players eyes. I turned this off and felt it worked a lot better without it. There are many opinions in this game. Also, it might sound silly but I also found bobbing your head a little when walking long distances also helps….although you do look stupid! Also, the game is VR only unlike Resident Evil 7 for example which was playable both normal and VR. So if you are buying this to play on and off VR, it wont work. So would I recommend this game? Well, I’d say yes overall with a but. It is an amazing game and impressive to see they got the full version to work but that is the problem, it is the same game all be it with all DLC included. Nothing new has been added to the adventure and just one year after the HD rerelease just feels all to similar. However, I would be lying if I said I didn’t have fun with it. If you already own the PSVR then I would say go ahead and get this game. If you don’t own it I wouldn’t recommend buying all the gear for just this game. Still, I did have a great time visiting the land of Skyrim and with Fallout 4 possibly coming soon, VR is not going anywhere for the time being. (Oh and Resident Evil 7 is still the best VR game!) Gameplay:- 19/20 Graphics:-13/20 Sound:-17/20 Replay Value:-19/20 Value for Money:-18/20 86/100:- A grand (if not blurry) adventure.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN  | B072MZ3NLC |
| Best Sellers Rank | 27,089 in PC & Video Games ( See Top 100 in PC & Video Games ) 2,225 in PlayStation 4 Games 4,745 in PlayStation Legacy Systems |
| Customer reviews | 4.4 4.4 out of 5 stars (1,442) |
| Is discontinued by manufacturer  | No |
| Item model number  | 5055856417729 |
| Language  | English |
| Product Dimensions  | 17.2 x 13.5 x 1.5 cm; 300 g |
| Rated  | Ages 18 & Over |
| Release date  | 17 Nov. 2017 |

## Images

![Bethesda Skyrim VR (PS4) - Image 1](https://m.media-amazon.com/images/I/81kkxDLhbSL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Skyrim VR is an incredible experience!!
*by S***E on 21 November 2017*

Since its debut in 2011, The Elder Scrolls V: Skyrim has been an amazing success. It’s seen three huge expansions, repackaged as a complete Legendary Edition, released on the newest generation of consoles in a remastered Special Edition, and most recently, its port to the Nintendo Switch and PlayStation VR. When I first saw the PSVR version announced, I was immensely excited. However, I didn't have a Psvr, let alone thinking about buying Skyrim! Yes, Skyrim was one of the main reasons I got myself a Psvr. And an excellent bundle in the black friday sale. For a game that wasn't originally designed for VR, Skyrim is nothing short of impressive. This really is the Skyrim that you know and love, but now you can enjoy it like never before with the immersive presence of a VR headset. Much like the new Switch version, which came out on the same day, this is essentially the same game as was released six years ago but with all the DLC included from the start. And no matter what the compromises and problems involved were in making it work that is an incredible achievement. Funny how some games have incredible staying power. Tetris has been coded for virtually every gaming device since the 1980's. Whilst something like Doom has been able to run on everything from smart watches to microwaves. Bethesda’s The Elder Scrolls V: Skyrim, is one of the latest additions to the canon of games ported as widely as possible for years after their initial relevance. The 2011 open-world role-playing game set the modern standard for the genre, earning rave reviews across the board. Players could be any sort of hero they wanted, and explore the massive fantasy region in any way they wanted, allowing for nearly infinite replayability. Although I completed the main story on the Xbox 360 many years ago, I only played the game for around 160hrs give or take, compared to hundreds of hours other players have done. I also purchased the Legendary Edition and then the Special Edition on the Ps4, that of which I played mods, for a number of hours as well. Going into Skyrim VR I was concerned that it was going to be another port, but I’m happy to say that I couldn’t have been more wrong. Skyrim VR is not a simplified version of Skyrim. It’s not a version of the game that’s been sliced and cut for virtual reality. It is Skyrim in all of its glory. And soon after putting on the headset, there I was again, in the back of the wagon, bound for my own execution... It was a pretty cool moment, I have to admit I got a little giddy. Straight away I was amazed on how much depth there was. I mean, this opening portion is largely on rails sure, and the real test would come later, but the opening of the game blew me away! Bethesda has added a lot of customization options to the comfort settings. Players can change how much of a vignette comes in when moving or turning, change the rotation angles for turning, and make the snap either instant or gradual. If you’ve followed VR, then you know that increasing the comfort settings will lower the sense of immersion. Finding the lowest comfort settings that you can stand is the best way get everything the experience has to offer in VR while not getting sick. Opting for sliders instead of toggles, Bethesda allows players a lot of control over their own experience and comfort in Skyrim VR. Thankfully even though this my first foray into VR, not once have I suffered from any kind of motion sickness. There are two ways to play Skyrim VR: with the DualShock 4 controller or the PlayStation Move controllers. The move controllers, I haven't had the chance to play with yet, but the Dualshock however was perfect. Skyrim VR makes the 6-year-old game feel fresh again. It may have taken a graphical hit compared to some of the more recent re-releases of the original, but the appreciation of scale more than makes up for it. Graphically, the game is a lot closer to its original 360/PS3 version than the newer remastered editions, which's a shame, but that's simply due to the limitations of rendering in PSVR. It’s sure to bother some, but for those who can allow themselves to get immersed in virtual reality despite graphical quality, I found it easy enough to lose myself in the world and largely forget about the flat textures that cover many of the surfaces. Keep in mind that I was playing on a standard PS4, too. It’s possible that the Pro does a better job at handling the rendering of a massive open world in virtual reality. In 2011 Skyrim was a technical marvel — one of the largest and most open worlds that many players had ever explored. On the one hand, the extra degree of immersive intimacy afforded by VR is put to excellent use here. Gazing across sweeping, mountain vistas, or up at an angry giant, looming directly overhead, has an extra, visceral punch here above and beyond what the base game can achieve. Skyrim has always been defined by its scale, and in that regard VR is a natural and obvious way to enhance that basic appeal. The menus remind me slightly of minority report popping up in front of you which I found cool. Even sitting in the three-dimensional starscape of the skills menu is a stunning experience that could have just as easily been left a dull two-dimensional screen. Transition from 2D to virtual reality is amazing. I normally play my games on a 49" Samsung, but it doesn't matter how big your tv is, and whether or not it's full hd, or 4K with all the bells and whistles, at the end of the day, you're still a spectator. Similar to when you watch a movie or at the theatre, you're an observer. But VR takes you into that game. You are in that world, and that's where Skyrim VR succeeds! The depth and immersion can only be experienced for oneself to fully understand and appreciate. With virtual reality, when you’re in motion, you're experiencing the world all around you, it’s a sensation unlike any other. When you’re walking through a forest, taking in the sights in front of you, you can stop and turn your head. You won’t see your couch behind you when you do this. Instead, you’ll see the path you just walked. Look up, down, anywhere at all, and the game is all around you. You are inside of that world. For a huge Skyrim fan like myself, it’s a wish come true. I remember climbing The Seven Thousand Steps to High Hrothgar when I first played Skyrim, but doing it in VR felt like an arduous journey, and one that I remember more clearly and in so much more detail than any of my time playing the game outside of VR. You can almost feel the snow hitting your face when you climb the highest mountains. Spiders hold a lot more terror when they are coming at you. Campfires feel warm and comforting. Most impressive, perhaps, is the presence of a dragon flying over your head, or slamming into the ground in front of you. Play with headphones, and you’ll have the full experience. Sound has incredible depth in Skyrim VR. Spells roar with a voracious power that makes them feel like true destructive forces. Wonderful orchestral pieces add amazing soundscapes to your exploration, and the sound of enemies approaching in a dark dungeon makes your blood run cold. Playing Skyrim VR showed me the future of virtual reality, and It's ignited my love for PlayStation VR. Make no mistake — Bringing Skyrim to the PSVR is an impressive feat, especially given the age of the game and the technical constraints of the platform. It’s still hard to comprehend that Skyrim, a game from 2011 not originally designed for virtual reality, is now PlayStation VR’s killer app. Marrying these two ideas seemed like an impossible feat, and I don't know how, but Bethesda pulled it off. Skyrim VR is anything but a simple port to virtual reality. It is lovingly crafted with care and attention to make one of the biggest and most memorable VR experiences since the platform first launched. Skyrim VR isn’t just a must-experience for PSVR owners; it’s a reason to buy the headset. Pros: The whole game is fully playable in VR, which includes all the dlc, Dawnguard, Hearthfire, and Dragonborn. Despite the games problems, the sense of immersion is incredibly impressive. Skyrim itself is as good, if not better, than ever. Cons: Low res graphics and blurry visuals. Bugs and glitches. 5/5

### ⭐⭐⭐⭐⭐ A grand (if not blurry) adventure.
*by M***. on 25 January 2018*

The Good:-Full Skyrim game, At times can feel real. Fast loading. The Bad:-Bethesda bugs aplenty! Hardware limitations. Poor Draw distance. VR Spiders are EVERYWHERE! So at this point Skyrim has been released on what seems like everything since its first came out back in 2011. I wouldn’t be surprised if Bethesda plan to make a version for Playstation 1 at this point! While I would love to see a remake of Morrowind or Oblivion, Bethesda instead decided to re-re-rerelease Skyrim but this time in VR. But is it any good and is it worth buying the game again? So with that being said it is highly likely that you already know what Skyrim is and how it plays so I won’t bore you by going over it again but instead focus on the VR aspect and how well it plays. First, I want to say that I am using the standard PS4 console (Uncharted 4 version) and not a PlayStation Pro so please keep that in mind. I have heard the pro version runs better. One thing that surprised me is that this is the full Skyrim game with all expansion/DLC’s included. After playing DooM VR, I thought it would be selected parts of the game but was pleasantly surprised to see it wasn’t. The graphs have had a huge downgrade from the HD version which is understandable. Some items look very blocky and textures when up close are more like the 360/PS3 version of the game rather then the newer versions. While I don’t have too much of a problem with that I do with the terrible draw distance. I’ve had trees pop up less the twenty yards away from me, grass sometimes only being around my feet and even enemies appearing out of nowhere. It’s at times like this that you are taken out of the game. There are also the usual Bethesda bugs which I think have been there since the original. My personal favourite so for is when fast traveling to on of the Cities, several guards dropped from the sky and landed in front of me. Then people started walking around saying “Where did this body come from?” My thoughts exactly. However, I do have to mention the poor hardware and how it is possibly the biggest problem for this game. While in close quarters it looks amazing as item move in real time, the one area I was really looking forward to was climbing mountains and looking down on Skyrim. However, it just looks blurry and fuzzy when looking over long distances. I found this to be the case in several other PSVR games so it’s not just this one. It is a shame but Bethesda did the best they could with the tech they had. I’ve even found map icon and text to be a fuzzy mess too. So with all this negativity you probably thing I don’t like this game? Actually, I do. It is still Skyrim and it is an amazing world to be in. Even though it has been less than a years since I last played this game, I loved every second of it. One last point I want to make is the motion sickness accept. I personally didn’t get any but there are several setups to help. First is you can use the snap angle to move. This is where you use the right joystick to move left to right in 30 degree angles (the angle can be changed) or have complete 360 movement although this did make me feel dizzy. Also a black ring comes up around the edges when moving to help focus the players eyes. I turned this off and felt it worked a lot better without it. There are many opinions in this game. Also, it might sound silly but I also found bobbing your head a little when walking long distances also helps….although you do look stupid! Also, the game is VR only unlike Resident Evil 7 for example which was playable both normal and VR. So if you are buying this to play on and off VR, it wont work. So would I recommend this game? Well, I’d say yes overall with a but. It is an amazing game and impressive to see they got the full version to work but that is the problem, it is the same game all be it with all DLC included. Nothing new has been added to the adventure and just one year after the HD rerelease just feels all to similar. However, I would be lying if I said I didn’t have fun with it. If you already own the PSVR then I would say go ahead and get this game. If you don’t own it I wouldn’t recommend buying all the gear for just this game. Still, I did have a great time visiting the land of Skyrim and with Fallout 4 possibly coming soon, VR is not going anywhere for the time being. (Oh and Resident Evil 7 is still the best VR game!) Gameplay:- 19/20 Graphics:-13/20 Sound:-17/20 Replay Value:-19/20 Value for Money:-18/20 86/100:- A grand (if not blurry) adventure.

### ⭐⭐⭐⭐ Success! Skyrim VR works and teleportation is optional
*by C***S on 22 November 2017*

If you do not want to read the review, then quickly said, there are now 3 “real full games” for PS4 VR that introduced new genres: Resident Evil 7 introduced the “VR fear factor” with nice features like the sneak-peeking, Farpoint introduced the VR aim controller with nice features like “real aiming” through the weapon scope and actually having the sensation of holding and using a big nice weapon and Skyrim VR is the real first role playing game where you actually have a huge open world to explore in VR using the PS4 Move controllers to the best they could be used without analog sticks and without needing to teleport. Buy Skyrim VR if you own a VR set! I'm impressed as I thought this would fail but it works fine and smooth and is a great way to (re)discover this game. Here is what I found out and might be of interest to potential buyers for this: About moving around in Skyrim VR: You can either use PS4 Dualshock or PS4 Move controllers and teleportation mode is optional, so, yes you can play with the either controllers without having to use the teleportation mode as most people feared. I will only talk about the PS4 Move controllers as regarding the PS4 Dualshock the commands are the same as usual and work smoothly and without stalling if you like and adapt this in the settings. Moving around (walking + running) using the PS4 Move controllers without teleportation works rather fine and needs a bit of training (well like everybody would agree the problem remains that Sony won’t bring us Move controllers with analog sticks and we would have something really great). Moving back is possible two if you bend your arms behind or move the PS4 Move controllers to the back as the movement follows the position of your hand as well as the direction you press on your PS4 Move controllers. At this point I think that good stealth movement and all missions that require this will be rather hard if they do not improve this with a patch. In any case I think they really did the best with what they could do with the rather limited PS4 Move controllers. About fighting: The PS4 Move controllers introduce a new set of immersive moves as you need to swing your weapons to hit (swing, hack, stab, etc. even hit to the sides and behind your back works!), you need to raise your arm to block (you can actually see the shield while carrying it and it is transparent if not used which adds to the "reality feeling") and using the bow requires you to draw the bow, aim and release the arrow. If you use magic that damages on distance you need to aim as well and all of this adds a real nice new feeling to the game (hell, just feel like the Emperor in Star Wars or Raiden while using Lighting while you’re at it lol), well, what you really hoped/expected from a VR version and it is there (of course it's not perfect but it works and after a bit of training you should be able to handle this quite well). In terms of weapons drawing and hitting in general, the PS4 Move controllers react too sensibly and you find yourself quickly in a situation where you draw a weapon when you don’t want to (which can be a kind of problem depending where you are and might be regarded as offensive behavior) or you wander around with your weapon and start hitting without wanting to (or even injure your followers). I hope a patch will solve this issue to. About graphics: The graphics are something between Playstation 2 and 3 and I would call them Skyrim with Wii graphics. That might seem a bit harsh but textures are completely flat and there is a great lack of details but all for the greater good indeed to have a fully working smooth game and even if the “awwww effect” stays out (at least for me) while gazing at the environment I still enjoy the vastness and nature of the world. About loading times: This is certainly related to the “lower” graphics level of Skyrim VR and loading times (for what I tested) do not exceed 15 to 20 seconds at the longest which is totally OK. The loading screen is still in 2D and while I firstly thought why not use this to have a nice VR loading session time while watching elements in 360 degrees, I now tend to say it’s better as loading times would be certainly longer then. The map: A new VR map is now available as you can fly over it like a bird; really nice feature :) The books: Books are really “big” now when you open them and you can turn the pages like a real book; cool feature too :) Lockpicking: They could have done something nice but they didn’t as you use normal controls for lockpicking and they really could have adapted this to the PS4 Move controllers and VR sensation by, for example, needing to turn around the PS4 Move controllers carefully. My opinion: There’s a lot more you could write and comment about it but I hope I’ve covered the most important questions about the “VR side” of this game and give it a 4 stars out of 5. I fully recommend this game and doesn’t matter if you already played Skyrim or not; if you don’t give up and train a bit with the PS4 Move controllers you’ll have a real nice and immersive experience and makes it worth to play the game again if you already played it on your PS3 or PS4. This is one of the very few “real full and big” games with deep scenario and content that have been released for PS4 VR and certainly confirms the VR set to be something absolutely worth buying.

## Frequently Bought Together

- Skyrim VR - (PS4)
- Batman: Arkham VR - PlayStation VR
- Fruit Ninja (PSVR/PS4)

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