---
product_id: 5034649
title: "Character Development and Storytelling for Games (Game Development Series)"
brand: "lee sheldon"
price: "₨2015"
currency: SCR
in_stock: true
reviews_count: 8
url: https://www.desertcart.sc/products/5034649-character-development-and-storytelling-for-games-game-development-series
store_origin: SC
region: Seychelles
---

# Character Development and Storytelling for Games (Game Development Series)

**Brand:** lee sheldon
**Price:** ₨2015
**Availability:** ✅ In Stock

## Quick Answers

- **What is this?** Character Development and Storytelling for Games (Game Development Series) by lee sheldon
- **How much does it cost?** ₨2015 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.sc](https://www.desertcart.sc/products/5034649-character-development-and-storytelling-for-games-game-development-series)

## Best For

- lee sheldon enthusiasts

## Why This Product

- Trusted lee sheldon brand quality
- Free international shipping included
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## Description

Full description not available

## Images

![Character Development and Storytelling for Games (Game Development Series) - Image 1](https://m.media-amazon.com/images/W/MEDIAX_792452-T2/images/I/81EAcoBextL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ 







  
  
    Breaking through barriers
  

*by E***8 on Reviewed in the United States on July 5, 2007*

I am working on forming a game development studio, and our team is in the middle of producing our flagship title, an RPG entitled "Revolution's Dawn."  I am the main writer of the script, and I just recently finished reading this book.  Where I thought my duties as a writer were finished, I now see new openings to provide dialogue and sidequests to fill in the backstory, plot gaps, and other means of enrichment that I didn't see before.  Because of having read this book, my team and I can now take this game and bring it into the realm of what we intended it to be-a vehicle for telling a story.While the title of the book is "Character Development and Storytelling for Games," the book really focuses more heavily on the latter.  I was expecting the former, but by no means am I complaining!  I have been able to break through blocks in my own role as a writer for this project.If you are looking for the "right" way to write your story, you won't find it here.  What this book does instead is to open doors, and then let you decide whether to walk through them or not.  And even then, you still have to choose for yourself what to do once you've walked through them.  If you are looking for new openings in crafting your game _and_ writing your story(and synthesizing them both together), this is the book for you.

### ⭐⭐⭐⭐⭐ 







  
  
    Outstanding, but not what I expected
  

*by M***D on Reviewed in the United States on April 16, 2008*

Cons: The book seemed slightly long for what it was, kept reusing the same semi-obscure examples from the writer's experience, and didn't always go in the directions I wanted it to go (for example more detail on world building, settings, or individual story scenes would have been appreciated).Pros: It didn't matter that it didn't go where I wanted it because it was still very entertaining and unexpectedly beneficial to follow the writer on his path. The book is solid from start to finish and doesn't have a false air of superiority about it; everything is very practical and friendly. Definitely a good read that rewards the effort.

### ⭐⭐⭐⭐⭐ 







  
  
    almost didn't read it...
  

*by A***T on Reviewed in the United States on November 5, 2004*

because I started with the appendices, including an "oppinionated bibliography" - that almost had rushing off to the shelves (and the library and amazon) to grab a bunch of other books to read.When I got down to reading the main work - it was just as captivating. He writes well, there are jokes mixed in and a good strucutre. Some minor typos/mis-references (a missing appendix c) and a bit overdone on the "define this word" stuff, but it doesn't detrect from the overall message.The best part? Make your rule then break it. If you willingly break a rule, chances are the result will be much better than if you happen to ignore it beacuse you are unaware of it.Draws heavily on ideas from many fields, so the content has value outside of "pure" game design (ie for animation, machinima, role playing, adapting books to hobby-theater)

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*Product available on Desertcart Seychelles*
*Store origin: SC*
*Last updated: 2026-03-14*