---
product_id: 6747341
title: "Cursed Mountain - Nintendo Wii"
brand: "deep silver"
price: "₨2113"
currency: SCR
in_stock: true
reviews_count: 8
url: https://www.desertcart.sc/products/6747341-cursed-mountain-nintendo-wii
store_origin: SC
region: Seychelles
---

# Wii-specific controls Realistic Himalayan setting Buddhist-inspired gameplay Cursed Mountain - Nintendo Wii

**Brand:** deep silver
**Price:** ₨2113
**Availability:** ✅ In Stock

## Summary

> 🏔️ Conquer the Curse, Embrace the Journey!

## Quick Answers

- **What is this?** Cursed Mountain - Nintendo Wii by deep silver
- **How much does it cost?** ₨2113 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.sc](https://www.desertcart.sc/products/6747341-cursed-mountain-nintendo-wii)

## Best For

- deep silver enthusiasts

## Why This Product

- Trusted deep silver brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Cultural Immersion:** Dive deep into the essence of Buddhism and Samsara.
- • **Visual Masterpiece:** Stunning graphics that bring the mountain to life.
- • **Unravel the Mystery:** Discover your brother's fate amidst a gripping narrative.
- • **Ascend to Enlightenment:** Experience a breathtaking Himalayan journey.
- • **Spiritual Combat Mechanics:** Engage in unique gesture-based gameplay.

## Overview

Cursed Mountain for Nintendo Wii immerses players in a stunning Himalayan adventure, blending spiritual combat with a gripping narrative. As you ascend, you'll engage in unique gesture-based gameplay inspired by Buddhist rituals, all while uncovering the fate of your brother and confronting the curse disrupting Samsara.

## Description

Cursed Mountain - Nintendo Wii

## Features

- Designed Specifically for the Wii
- Places the player in a realistic himalayan environment
- As players ascend the mountain , they will clearly see the summit in the distance, a looming reminder of their final destination
- Designed to mimic the physical aspects of sacred prayer rituals, mantras, and gestures of Buddhism, combat is compromised of gestures that release spirits from their curse
- Players climb to the top to discover the fate of their brother as well to stop the curse that’s interupting Samsara - the Buddhist concept of reincarnation

## Images

![Cursed Mountain - Nintendo Wii - Image 1](https://m.media-amazon.com/images/I/91ezAqoGwwS.jpg)
![Cursed Mountain - Nintendo Wii - Image 2](https://m.media-amazon.com/images/I/71OlwVgq3FL.jpg)
![Cursed Mountain - Nintendo Wii - Image 3](https://m.media-amazon.com/images/I/61FkMpfd4GL.jpg)
![Cursed Mountain - Nintendo Wii - Image 4](https://m.media-amazon.com/images/I/61rdbZAaWFL.jpg)
![Cursed Mountain - Nintendo Wii - Image 5](https://m.media-amazon.com/images/I/61u3Tj1bZ9L.jpg)

## Available Options

This product comes in different **Platform For Display, Edition** options.

## Customer Reviews

### ⭐⭐⭐ 







  
  
    Great Graphics, Interesting Storyline...weak controls
  

*by B***4 on Reviewed in the United States on October 18, 2009*

Cursed mountain is a very well illustrated game that conveys the sense of being in an isolated and virtually abandoned Tibetan mountain village that has fallen under some kind of evil curse. I like the use of references to Tibetan culture and hope that more game designers began to work to bring more of these exotic cultures to life. I think the game could have benefited from using more of the rituals, for instance the Tibetan death ceremonies in the storyline and relying less on a "seek objects and do battle" format. Just walking around this local is interesting, until you have to do battle with the ghosts who have taken over the town.As good as the Wii can be at some things, I find that combat is not always one of them.These battles involve coordinating several remote actions. Once you have added a spiritual component to your pick axe, (which happens very early in the game) you have to manipulate both the remote and the nunchuk in order to successfully combat the phantoms. The C button on the nunchuk must be depressed so that you can use your third eye and activate your spirit weapon. The B button on the Wii remote is pressed to fire your weapon and the A button must be held down to do rituals which involve moving the remote and/or nunchuk in specific ways to dispel the ghost once it is wounded.This would be great if the Wii remote worked better. Finding the cursor (as you probably know from playing other games),especially with hungry ghosts bearing down, can be as challenging as aiming it. At other times your are able to aim it, but nothing happens in the game. The movements needed to completely dispel the ghosts are complicated and it is very hard to know whether you are doing them wrong or if the remote is just not fully conveying them. I found what works best is a frenzy of heavy shaking in all directions (including a strong wrist snap forward since this is the remote/nunchuk's weakest direction).Seeing during combat is another issue. You are always following your character rather than seeing through their eyes. The + control pad is supposed to change to first person, but it doesn't do much and can not be used with the third eye in battle. The minute the third eye is activated your movement is also curtailed.  When the attacker is close, you often find yourself blocking your own view of combat and looking at your back. Moving to the side makes it very hard to aim your weapon correctly.Perhaps my least favorite thing about the game is that you are forced to submit to the auto-save feature. I hate games that make you replay major sequences over and over. To me that is boring, and very frustrating when you are forced to repeat major battle scenes.As Wii games go, Cursed Mountain is a very good looking game, with excellent graphics and sound. It is reasonably enjoyable even with the flaws. Exploring the exotic locals and learning about Tibetan culture are interesting enough to make this worth playing.

### ⭐⭐ 







  
  
    Travel respectfully among the ancient culture of Tibet... and break all their urns!
  

*by S***R on Reviewed in the United States on May 27, 2010*

Here's my mental picture of how a game like "Cursed Mountain" came to be: Some skinny game developer had a profound, life-changing trip to Tibet, and really wanted to weave these experiences into a game. He then hooked up with some Guido Moneybags guy for production capital, got the game to 'slightly polished draft' state, and Guido called his loan, demanding, "Get this thing out the door! I don't care about your vacation in Tibet; I want my ROI!"And so, unfortunately, this is a game that reminds me how punishing it is to play a mature game on the Wii in the first place -- from the grindingly blocky graphics that look like a** on my big-screen to struggling to get the aiming reticle even on the screen in the first place to the trouble interpreting important nunchuck motions to the silly Mickey Mouse hand that pops up when I hit the 'home' button, this thing REALLY makes me wish I had my PS3 or 360 controller in-hand.For that matter, this game really shoulda been a downloadable Xbox Live or PSN title, clocking in at 4-5 hours. While I appreciate building tension through an unnervingly quiet, mostly abandoned (mostly) world, 'Shadow of the Colossus'-style, 15 hours with this lack of polish is just too much. Unfortunately this is one of those "OMG, when is this gonna be over so I can go back to playing Borderlands" games, and by my estimation, I'm only a little more than halfway through.Our Scottish hero grinds his way through Himalayan passes and monks' temples, dropping NatGeo-style factoids about the sacred books, items and locations as he goes. It's obviously a culture he loves and respects, except for their urns, which he smashes with abandon to acquire healing incense sticks. Reminds me of that old T-shirt we used to see in the early 90s: "Join the army! See the world! Meet interesting new people! And shoot them!": "Join the mountain climbers! See the world! Meet interesting new people! And smash their urns!" The hero progresses on an unwavering rail throughout the game, climbing sheer walls, balancing across deep crevasses, etc., until he's thwarted by the insurmountable nemesis of videogame characters -- the 18" stone wall that he can't simply step over.Again, I really admire the ambition of this game -- an unusual setting and culture, the unnerving emptiness of the world, and the 'Eternal Darkness'-style trippy mindplay sequences -- but it's just too long for a game with this lack of polish.

### ⭐⭐⭐⭐ 







  
  
    Very unique, but a little bit boring.
  

*by R***N on Reviewed in the United States on November 13, 2011*

I'll start by saying that I liked this game enough to play through it all the way, though for the last third of the game I did feel a bit like "is it over yet?!"  The concept is great, the voice acting is really good for the budget I'm sure they had, and the experience does feel a bit like (perhaps) what it would feel to climb a mountain, which is what they were going for.  That said, the tediousness and repetitiveness of climbing a mountain are also present.  The enemies are all kinda the same, and it isn't that fun to kill them after a while, even with the weapon upgrades you get.  I gave the game 4 stars because at least they tried to do something different, and I'm glad I played the game.  That said I wouldn't necessarily recommend it to a friend.  If you play a ton of Wii games and are running out of options or looking for something you won't find in another game, this is definitely worth a play-through, but if you're like me and only play one a month or so, there are probably better options.  The last two games I played were Resident Evil 4 and Kirby's Epic Yarn, both of which blew this gaming experience out of the water.  The price is right though, can't complain about a $10 game.

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*Product available on Desertcart Seychelles*
*Store origin: SC*
*Last updated: 2026-03-04*