.com Warlords Battlecry takes real-time strategy gameplay into the next generation with hero-based gameplay. Create a hero in one of eight races and then take him and his armies through campaigns, quests, and multiplayer games. Choose from humans, dwarfs, orcs, minotaurs, undead, high elf, dark elf, and wood elf. Your hero and his armies must set out on either a path of good or a path of evil to destroy the Two Tears (two powerful and mystical meteorites) before they fall into the wrong hands. As you win scenarios, campaigns, or multiplayer games and your hero gains experience, he will be able to choose a specialty class that will strengthen his attributes: warrior, priest, rogue, or wizard. Your hero becomes an extension of you, the gameplayer, because of the time you'll invest to create and develop the hero. Warlords Battlecry brings a Dungeons and Dragons/RPG aspect to the RTS genre. Your hero continues to develop over time, no matter the type of game you play. Review There has been a slew of impressive, new 3D real-time strategy games recently, but if you've ever enjoyed the great 2D strategy games of years past - or enjoy high-fantasy-themed games in general - then you'll like Warlords Battlecry, the latest game in developer SSG's long-running Warlords series. Die-hard fans of previous Warlords games and their signature turn-based gameplay may initially find Battlecry's real-time combat system unappealing. But after playing for a while, and developing a hero character, you'll find that it's hard to tear yourself away from the game, even if you're used to turn-based games. That's because Warlords Battlecry is a solid real-time strategy game that borrows heavily from games like Warcraft II and the Heroes of Might and Magic series. If you enjoyed those games, then Warlords Battlecry definitely has something to offer you. As in most real-time strategy games, Warlords is played from an overhead, isometric perspective. The game features nine races: humans, orcs, minotaurs, barbarians, dwarves, undead, and three varieties of elves. After creating a hero character, you begin the campaign and set up shop by building a base, barracks, and a blacksmith. You can then proceed to buy units and unit upgrades to weapons and armor and so forth. It's standard real-time strategy at first; every upgrade and unit has a price, and there are four resources to mine, which are used in various combinations as payment. Fortunately, once you take control of a mine, any gold, stone, metal, or crystal is automatically accumulated over time. Adding a peasant to a mine speeds up the mining process. This automatic resource collection lets you concentrate on bigger issues, like vanquishing a horde of minotaurs. Each race's dependency on resources differs, which adds another element to the strategy, especially in missions where it becomes necessary to set up a garrison by a critical mine or destroy a mine that's vital to your enemy's development. However, the most noticeable feature that sets Warlords Battlecry apart from other real-time strategy games are the hero characters. Your hero character is the focus of the game. Heroes have a command radius, and any armies within range automatically get bonuses, such as increased speed, power, and armor. The catch is that you also need to protect your hero at all costs, especially during the single-player game where you suffer automatic defeat if your hero falls. As such, it's not always wise to have your hero accompany your troops, especially if he's not quick on his feet. Your hero is also indispensable because of his ability to convert neutral or enemy mines and buildings. Generals are the only other troops that have this conversion power, but they are very high in the technology tree, and hence take a while to produce. Having a single character that you must protect, and who can also make your troops more powerful, adds an interesting new dimension to the gameplay. Fortunately, Battlecry's interface is easy to use, and has all the features of a good real-time strategy interface. You can queue up just about any number of units or tasks, including waypoints, building production, unit production, and upgrades. You can easily group units into specific preset formations. The game can also be paused at any time, at which point you can queue up as many orders as you like. You can also set hotkeys to select specific groups of units or to activate spells. This makes complicated orders a little easier to execute, especially when you're under fire. Finally, you can fine-tune your troops' attitudes, which range from cowardly to berserk. This last feature comes in handy, mostly when you want your hero to stay put or when you want to lure enemy troops within range of your defensive towers. Your hero advances in level with each victory. Between battles you can spend accumulated experience points on myriad abilities that give your units even more bonuses. The sheer number of options for customizing the hero is impressive, and it certainly adds to the game's replay value. You'll probably be inclined to create a few different heroes and alternate between them as you experiment with the various abilities and witness their effects in practice. The game's manual is chock-full of tables that tell you exactly what effect your upgrades will have on your armies. In addition, heroes developed in skirmish battles can be carried over to an Internet game to compete with other heroes. Up to four players can play over the Internet, either in co-op mode or against each other. To spice up the multiplayer experience, you can choose one of thirteen different victory conditions. These include capture the flag, assassination, in which your hero must survive, and "against the horde," where one player commands a huge army and two others join forces to bring down his huge force. In fact, there are many more ways to play Warlords Battlecry. The single-player campaign leads you on a quest for a powerful talisman called the Tears of Dawn. The campaign follows six chapters, which are divided into 36 episodes. At the end of the second chapter, the campaign takes a decisive turn, as you must choose between a path of good and a path of evil. Overall, the branching single-player campaign is fairly engaging and challenging. As each mission begins, your key characters will discuss how they will tackle the opposition, which helps you get into the story and also helps you to start planning a strategy. After completing a mission, the story continues through video cutscenes. Warlords Battlecry also features a good skirmish mode. Before you begin a skirmish game against the computer, you can also customize many settings, from how many opponents you'll face and who your allies are, to the victory conditions. The flexible skirmish mode, together with the relatively open-ended campaign, greatly enhances Battlecry's single-player replay value. The graphics in Warlords Battlecry are mostly good. Many of the units, especially the orcs and humans, immediately recall Warcraft II, while others may appear similar to those in other fantasy-themed games. The unit animations are fluid, and they lend a lot of personality to each character - for instance, when standing idle, undead skeletons will flip their swords up in the air; orcs lumber around with oversized spiked clubs; and mages peer into spellbooks as if to brush up before a battle. There are also unique animations for more than 80 spells that your hero and mage units can cast. In general, the game's artwork, from the hero portraits to unit animations, has just the right balance of humor and high-fantasy style. Warlords Battlecry sounds much like it looks. As in most real-time strategy games, each unit has its own response when you select it. Some of the speech is really great: The powerful, winged archon's decree of "For the light!" echoes as if he were much more imposing than the rest of the party. And the orc shaman is something of a prima donna, as he says things like "Shaman coming through!" and "I'm dangerous, you know?" When troops engage in battle, you'll even hear them shouting various taunts. Otherwise, the music in Battlecry is nothing terribly special, but it suitably adds to the fantasy setting. Warlords Battlecry does have a few small problems, such as the game's sometimes-predictable artificial intelligence. During skirmishes on smaller maps, the computer-controlled enemy hero sometimes seeks out resources too aggressively and will charge into your camp far too early, thus making him easy prey. You may also find that Battlecry crashes every now and again on your system for no apparent reason. In a market that's presently saturated with 3D real-time strategy games, many of which have science-fiction themes, it's great to see a 2D fantasy game that actually brings something new to the table. While Warlords Battlecry is evidently derivative of other fantasy-themed strategy games, its combination of elements taken from its predecessors makes the game unique in its own right. The focus on heroes particularly adds an interesting angle to the gameplay, and along with the de-emphasis on resource gathering, it makes the game seem substantially different from its predecessors. Also, the sheer variety of units and play options ought to keep you occupied for a long time. So if you're interested in real-time strategy games and don't mind getting a little nostalgic, then you ought to give Warlords Battlecry a shot. --Copyright ©2000 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot
R**W
My all-time favorite game
This is a good game for anyone who enjoys games like Dungeons & Dragons or Warcraft etc... The music is good and the campaign is interesting. Although it is linear you can choose between the good path and the evil one and it is surprisingly challenging,even on easy mode! I was a little bummed at first that you can only be human for the campaign,but even that wasn't bad because humans can be any profession and any specialty.
C**S
Good luck installing disc.
Couldn't install because my old computer wasn't old enough.
M**O
Warlords Battlecry
I had been looking for this game for a while in used game stores and such for a while. Never thought to look online for some reason. This is a game that really never gets old. There is always plenty of challenge and so many different ways to play the game. Despite its age, it still holds up as a good RTS.
M**N
Fun older strategy game
Same genre as waecraft1,2,3, starcraft 1/2. Build units, hero unit.
B**L
Very Fun Game - Very Addictive
If you enjoy Command and Conquer, Age of Empires or Warcraft-type games, this one is worth considering. I am very addicted to this game. Enjoy!
A**R
What are all these BOGUS reviews about?
he game is a finely crafted RTS (strategy IS in it) game.Let's address some of the odd issues brought up: The Hero is like the SHAMEN in populous? The lineage of warlords goes back about as far as populuous and is of an entirely different tradition. I don't see this... this game is derivitive of it's own history and the concept of RTS as a whole.Archers do PIERCING damage so attacking buildings unless you've upgraded them to flaming arrows is an exercise in misused resources.The game is amazingly well-balanced between the races and they are all very different from each other (not as much as starcraft but they only three and a PITIFUL AI). Each race demands a unique strategy and your hero (which you've developed over MANY MAY GAMES) is TRULY unique to your tastes- Druid, Paladin, Archmage, Thief, Bard, Necromancer, Pyromancer, Alchemist- and your race: Wood Elf, High Elf, Human, Orc, Undead, Barbarian, Dwarf- it ALL plays into the game! You can develop up to a level 50 character and spend the points to develop her/him the way you want.There is a scenario editor and random maps AND two campaigns (both dark and good). Replayability is ar a maximum here.Positives: Incredible non-cheating AI Replayability Customization Depth of strategyNegatives: Graphics are nothing special, but they do not work against gameplay AI is dead right now in island maps (but this is going to be fixed) A few minor imbalance problems currently being addressed by a patch,
G**N
Warlords: A Legacy
While some have dismissed "Warlords: Battlecry" as a "Warhammer" rip-off, the truth of the matter is this: "Battlecry" is what "Warhammer" isn't. With almost ten very different races to choose from, and the ability to choose when, or if, you want to complete missions (somewhat like GTA), as well as diplomatic power over the world, this game gives the player unparalleled power, as well as a great sense of accomplishment after each battle. The only thing this game lacks is a good story, however, the excellent game-play off-sets this minor flaw. A definite-buy for fans of RTS and/or RPG games!
A**R
Warcraft WHAT?
This game has the best of both worlds, meaning it has an RPG basis with a charector that you can upgrade, and it has the RTS side with 9 UNIQUE races and a great set of campaigns. In the proccess of playing this game I have 9 charectors (one of each race), and 200+ hours of entertainment. If your looking for a great RTS and tired of the min manegement of Warcraft then this is the game for you.
Trustpilot
2 months ago
1 week ago