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A**R
Five Stars
Great condition!
S**N
An novel work of program codes for geometrical calculations
The work falls in the area of computer graphics. People have to write code to draw geometrical shapes and do assoicate calculations. The book guides the reader in development such code in a systematc way. The code is developed is in such a way that there is a gradual development. The code can be made part of other programs. It deals with lines, circles and tangents, arcs, intersection of arcs, areas, lines and planes, volumes and forms of computation like that of centre of gravity of a cone. The last chapter deals with pixel based drawing. The material presented with lot of figures and formulae. It is a excellent book for introduction of computer concepts.
M**E
Great book at great price.
This is the book to have if you just want the instructions to solve particular graphics programming problems correctly the first time under real-world conditions, rather than a theoretical discussion or proof of how it should be done, or clean high-level code that demonstrates the approach but ignores some pathological conditions. Incredibly useful. And to find it for under £2 (secondhand) makes this a remarkable deal, I can replace the copy that I've used regularly for the last 15 years.
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