Prepared: A Dozen Adventures for 5th Edition
V**H
It’s not perfect but it’s a good jumping point.
The book was smaller than expected, but it’s perfect for me a first time dm. It has mini quest/ one offs that are tailored to different group levels. It has mini maps and provides ideas on how to include encounters and how the players may choose to solve them. One other negative is that it doesn’t provide the stats for enemies. Have to do some digging in the DnD monster guide or online. But overall a decent little collection of one offs.
A**Y
Great for beleaguered DMs or DM-less RPG groups!
A dozen one-shot adventures for the 5th Edition of the world's greatest roleplaying game. Great for groups that go "off the map" or need to fill in for a night when the regular campaign can't be played. All 12 adventures are generic but detailed enough (2-4 pages each, set for 1st thru 15th level PCs) that they can be dropped into any ongoing campaign. The first adventure in particular (pictured on the cover), is a hilarious go at an "invulnerable fortress" that some rebel goblins have made out of a large, overturned wagon...RPG fun at a moment's notice, because you are..."Prepared!"
H**N
Also good for DMs to use as needed
Though I expected more, I forgot that it would be just as described. A dozen adventures to throw in at a game session. Provides ready to play adventures for the reason of not having a DM/GM for unforseen reasons on game night. Also good for DMs to use as needed. Truth is I think it's a little over priced for just twelve adventures. Still it's handy to have in the event of the unforseen.
S**.
Outstanding
Great one-shots!
D**Y
Pretty Sparse
This is pretty damn thin for the price. It's the jumping-off point it advertises itself as, but it's just not all that great.
K**B
Great stories
Some less serious than other. This book has good stories.
M**T
Nice quick encounters
Although you still have to read through it to get an idea of the encounter, this is the fastest way to go from not knowing what to do for the day to having your encounter ready to play
D**G
Good quality one offs. Just enough detail to make it your own.
Well thought out modules. Honestly one of the best 1st level adventures I've ever seen. Although it's not as hand holdy from a DM's perspective, so if you're new to the game don't start here. Only gripe is some of the maps are isometric, which is problematic if you're using minis/Roll20. Even that's not anything that a visit to 2minutetabletop won't cure.
R**T
DM's Dozen
Filling a bit of a gap in the 5th edition Dungeons & Dragons market, this very good value collection of short, one session adventures is ideal for the games master who needs a one off scenario. Official (Wizards of the Coast) D&D adventures seem to be very much of the long campaign variety, which is all well and good but, as well as being expensive these do require a lot of time to complete. The 12 mini-adventures presented here can be polished off in a night's play (or less) but are still enjoyable and inventive.There is room for expansion in most of the adventures, and a wide range of levels are catered for. The production values are high, every entry has clear, useful maps and most have a picture too.The first three, the lowest level ones, are my favourites, "the Marrow Mines" especially has a memorable locale.A bit of work is needed for the DM, since no stats are provided for the various monsters. It assumes the ownership of Koblod Press's own "Tome of Beasts" and WotC's "Monster Manual". In keeping with what seems to be the intention of this iteration of the venerable role-playing game there seems to be precious little magical rewards for success.eg, "10-15 gp worth of coins" between 4 ninth level pcs (p16) seems very miserly for completing a tough adventure.
H**Y
Dense with quirky and memorable adventures
At 23 pages, this thing seems at first a little thin for the price, but the content is certainly worth it! While the adventures are not particularly ground-breaking, they all have unique quirks and details to make them memorable.The layout is a little awkward as adventures can start part way down either of the two columns on a page, but this is a minor issue.These adventures can be used either to drop into a longer campaign, as standalone one-shots, or simply as inspiration for elements for your own adventures. In many cases, only the seeds of inspiration are offered as to how a particular scenario could play. With a little imagination and improvisation, these will be more than enough to create exciting and memorable games. The story potential is packed densely into this booklet. This density means adventures are very quick to read through, as little as 15-20 minutes, so it can deliver on the promise of providing games at short notice.Some of the monsters are from Kobold Press' huge Tome of Beasts, and stat blocks are not provided in Prepared, so you will have to look them up. Seeing as the Tome of Beast is covered by the open game license these stat blocks can be found for free online, so purchasing the Tome of Beasts is not essential to make full use of Prepared.I'm very happy with this purchase!
R**N
Awfully edited - cramped. But content is still decent.
The actual layout of this book is horribly cramped for something the size of a magazine. If this was laid out into chapters like Book of Lairs it would be far easier to use but they really skimped on the space here (which is odd because there are 5 or 6 blank pages at the end!). On the plus side, the adventures are actually pretty varied and interesting.
K**G
Useful.
Useful for mini sidequests in my homebrew Campaign, particularly if my players take sudden off piste directions.
W**E
Quite good
Good book book nice if it was bit bigger. It looks fun to play as well.
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