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🎲 Dive into the ultimate D&D sandbox — where every roll crafts your legend!
Dungeons & Dragons: Princes of the Apocalypse is a 255-page hardcover adventure module designed for 5th Edition gameplay, supporting character levels 1 through 15. Developed by Sasquatch Game Studio LLC, this campaign offers a richly detailed sandbox experience with stunning maps, compelling NPCs, and multiple side quests. It is a modern reimagining of the classic 'Temple of Elemental Evil,' delivering deep strategic gameplay and endless replayability for dedicated Dungeon Masters and players alike.
| ASIN | 0786965789 |
| Age Range Description | Teen to Adult |
| Age range (description) | Teen to Adult |
| Brand | Dungeons & Dragons |
| Brand Name | Dungeons & Dragons |
| Colour | Multicolor |
| Container Type | Book |
| Country Of Origin | United Kingdom |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.7 out of 5 stars 2,474 Reviews |
| Edition | 1 |
| Educational Objective | Immersive, strategic, and educational gaming experience |
| Expansion For | Dungeons & Dragons |
| Global Trade Identification Number | 09780786965786 |
| Grenre | Activity Books, GAMES & ACTIVITIES, Role Playing & Fantasy |
| Included Components | 1 x Book |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 21.6 x 1.8 x 28.2 centimetres |
| Item Part Number | WOCDDPOTA |
| Item Type Name | Book |
| Item Weight | 2.01 Pounds |
| Language | English |
| Manufacturer | B2436000 |
| Manufacturer Part Number | B2436000 |
| Material | Paper |
| Material Type | Paper |
| Maximum Age Recommendation | 1000.0 |
| Minimum Age Recommendation | 144.0 |
| Model Name | Princes of The Apocalypse |
| Model Number | WTCB24360000 |
| Number of Items | 1 |
| Number of Packs | 1 |
| Number of Players | 5 |
| Number of players | 5 |
| Operation Mode | manual |
| Package Quantity | 1 |
| Set Name | Princes of the Apocalypse |
| Size | 8.5 x 11.1 x 0.7 inches |
| Sub Brand | Dungeons & Dragons |
| Subject Character | Dungeons & Dragons |
| Theme | Fairy Tale |
| Unit Count | 1 Book |
S**T
10 out of 10
Not an easy to read book, as it is very in depth, and the information contained within it does not always read A, to Z. You have to search for information a lot of the time, and reminds me so much of the good `old school` days of gaming back in the 1980`s 1st Edition era of Dungeons and Dragons. The Dungeon Master is e-x-p-e-c-t-e-d to put some effort into running this game.. so its not really an open book - read once - and start play, sort of a deal. The Dungeon Master is expected to study this book in depth, probably many times over ( I`d advice making copious personal notes), comprehend what you have read, and THEN.... you will have one of the best role playing adventures seen in many years of gaming. Princes of the Apocalypse, for 5th Edition Dungeons and Dragons is a classic adventure. I predict it will one day go down as one of the truly great iconic books in gaming history. I truly cannot urge 5th Edition Dungeon Masters strongly enough to go buy it for themselves. Incidentally, the title does not make it blindingly clear, but Princes of the Apocalypse is in fact a complete re-write of the classic Adventure Module “Temple of Elemental Evil”.... only its actually better written than the classic original. The artwork is astounding, the maps are VERY well drawn and detailed, the NPC characters are interesting and enticing, and the adventure itself is amazing. The book even contains a host of early level (1 to 3) "Side Quests” providing the Dungeon Master with multiple choices how and where he can start his own campaign. Princes of the Apocalypse is a blindingly good adventure, but it is far more even than the sum of its parts. This book provides the Dungeon Master with an entire campaign far larger than just the material contained within. It is a sandbox with endless appeal and game repeat value.
S**H
Thumbs up!
I was really pleased with PotA, it was a fun read and very inspirational. It's a great tool for any DM because the main story is engaging, it contains loads of good ideas that can easily be used as is or reordered elsewhere and as well as all that there are lots of half-formed story hooks for you to run with. I started off a new party/campaign for 5th using the starter set and they are now based in Phandalin so I liked the way this could be bolted onto 'the story so far' without any effort. I felt like there was a lot more I was looking forward to playing out on the tabletop in this publication than HotDQ and RoT combined, and that's not a dig I actually liked both of those books too!
A**R
fantastic campaign
looked crap. turned out to be the the most fun i ever had as a dm. looking forward to running it again.
D**N
Great presentation, fully fleshed out and convincing adventure, but some parts appear underpowered.
PROS Excellent presentation with fantastic artwork. Well thought out and fleshed out adventure. You are getting more than just a dungeon - there are factions, side treks, settlements, key individuals, new monsters, spells, items, convincing detailed background etc. Balance between hack and slash and roleplay (not to everyone's taste). CONS The 'high level' sections appear to be very underpowered, with monsters of low challenge ratings (1/8, 1/2, 2 or 3). I will have to beef up these encounters which is not something I feel I should have to do. There are however what appear to be a few very nasty encounters in some places if the party are not careful. There is no index and it is hard to navigate around the book. Key maps are in with the text and can be tricky to find quickly. Some of the the locations in the valley setting are described not in one place but in different sections. The adventure needs something more substantial to drive the party's desire to get involved with the elemental cults, rather than just investigating why a Dwarven delegation has disappeared. There are some faction hooks but I am not too keen on the idea that each party member has to be part of a 'club'. You might want to consider developing a stronger hook, eg revenge, reward etc. I got this half price from Amazon. Although the production is good, the full value of £33.99 is overpriced. OVERALL: recommended. I am very much enjoying running this so far.
M**.
For any fans of D&D this is a great addition to your campaign collections
For any fans of D&D this is a great addition to your campaign collections, highly detailed printing with very good images i would expect nothing less from wizards of the coast. After a read through before the campaign is played it seems a well structured book with lots of plot hooks and choices for the players, the party are looking forward to playing this as soon as they can Delivery was prompt and the items arrived in perfect condition
D**N
Aaarrrr!!
Do you like D&D? Do you like the taste of salty sea air? Do you want to experience boat to boat combat? Do you love rolling dice? Then this is the fifth edition adventure book for you, get your inner pirate on and take to the high seas.
M**S
A world of wonders
Our group is having great fun exploring these locations, so a treasure as always. This forms the skeleton on which to build tales of epic heroism and comic moments. Buy this, gather a few friends, and have fun and socialise.
S**.
Good adventure but the book binding is quite bad.
It's a nice adventure with cool pictures in it that should provide for at least 20-30 sessions of gameplay. However the layout is not great, information is not organized very well and on some quest you have descriptions and informations on 2 or 3 different places in the book, making it hard to find things in a hurry. But the worst part is that the book is already starting to fall apart as seems to be the case with lots of the WotC books lately.
K**T
Happy 😊
Very happy customer
T**A
Excelente módulo de aventura para d&d 5e.
Excelente campanha para d&d 5e. Material de qualidade com impressão de alto padrão. Vale a pena.
D**É
A great campaign, with ample focus on worldbuilding, combat and character development.
While it stands as part of the fairly daunting "Elemental Evil" campaign setting, "Princes" still comes complete with all the essentials required for it to serve as a meatier alternative to any starting one-shot or the Fifth Edition's own starter campaign, the Lost Mines of Phandelver. There's a short introductory adventure designed for beginner players or reasoned veterans starting with lowbies, its endpoint transitioning into "Princes" proper. There's enough on offer for a long and richly detailed set of gaming sessions - I'm six games in as the DM and it feels like my players are barely scratching the surface. Of course, that's dependent on your own group's preferred tone or speed. As could be expected, the sourcebook packs all the needed variables that allow you to alter the pacing or style of the overall narrative. "Princes" can be as atmospheric or as combat-focused as you'd like, with the provided encounter tables and dungeon maps allowing most DMs to focus on gameplay, rather than preparation. If anything, I'd suggest keeping this aside for groups that manifest a clear interest in a longform campaign. There's a lot of meat to this and it does offer support to new players, but there's no real potential here as an introductory one-shot. If that's what you're looking for, pick up the Starter Set's Mines of Phandelver.
J**A
Great book!
Great book!
R**Z
Muy bueno
Me llegó en muy buenas condiciones. El arte de las ilustraciones estan excelentes.
Trustpilot
1 month ago
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