D&D TALES FROM THE YAWNING PORTAL
Material Fabric | Paper |
Style Name | Physical Book |
Color | Multicolor |
Package Quantity | 1 |
Item Weight | 900 Grams |
Number of Items | 1 |
Language | English |
Container Type | Box |
G**A
Seven adventures in one. Quick delivery.
Packaging was immaculate. No damage. The quality of the book is good. The book itself has seven classic D&D adventures revised for 5e, all of which are organized by level. After skimming through it, I think any DM can get a lot of mileage out of this book.
G**I
Great asset for new and experienced DMs alike
Great asset for new and experienced DMs alike. The adventures can even be combined together in one campaign since they are organized by level.
R**S
Ótimo livro, se julgado pelo que ele pretende ser, não pelo que ele poderia ser.
Provavelmente é o suplemento mais injustiçado da 5E. Ele cumpre exatamente o que promete, nada mais, nada menos. E ainda assim, muita gente reclama do livro por ele ser justamente o que se propõe a ser: um compilado "greatest hits" de módulos de aventura de diferentes edições do D&D.Sim, o livro não traz nada novo pra quem já tem as aventuras incluídas nele (eu possuo o livro original de "A Cidadela sem Sol" e tirando textos relativos puramente à conversão da 5E, a aventura é exatamente a mesma, com textos identicos), e pra esse público, Tales apenas serve como um poupador de tempo pra quem não quer converter tudo na marra.Mas a maioria do público da 5E não tem esses materiais em mãos, e por esse motivo, o suplemento vale a pena. Leva aos novos jogadores algumas das mais famosas aventuras do D&D (algo que já tem sido feito através de outros livros, como Curse of Strahd e Princes of the Apocalypse, mesmo que em forma de releituras), e dá aos antigos jogadores que retornaram ao D&D na 5E uma oportunidade de rejogar aventuras clássicas, muito provavelmente com gente nova que nunca nem ouviu falar nessas aventuras.Por não ser um livro de campanha, e sim de aventuras soltas, o livro se torna muito mais interessante, pelo fato de que, com excessão da aventura da caixa básica (Lost Mine of Phandelver), não há outra fonte de aventura oficial que não seja parte de uma campanha longa, que nem todo mundo tem interesse em jogar. Além disso, o estilo das aventuras que estão presentes em Tales é puramente dungeon crawl, bem diferente dos livros de campanha já lançados na 5E.
S**S
Hit and miss dungeons but still worth the buy.
This book is hit or miss for me. It's a collection of "classic" modules. You can run the book as its own adventure but the modules aren't really related to each other and have pretty different styles.I should specify that these are all dungeons, complete with off the wall traps and gimmicks of old.The first two adventures aren't bad. They tie together and get you to level 5. The only issue with these now is that there are so many better options from 1-5 now. You have Lost Mines, Dragon of Icespire, Dragon Heist, not to mention the other published adventures 1-5's, most of which are a little more fun and free-ranging.Tamochan is just alright. White Plume seems a little outdated and is a hodgepodge of puzzles and traps, which actually makes it pretty cool. I'm actually really excited to run White Plume.The Doomvault is just great. A huge dangerous dungeon made with 5e in mind with a cool setting and story that some of the other modules lack a bit.Against the Giants is... Weird. The dungeon layouts look like they were made to fill up a rectangular warehouse, and the flavour is just lacking somehow. You'd think that if you were running something like "Storm Kings Thunder" that this module could be added in but it just... doesn't jive. It's like it's inhabited by giants from another era.Tomb of Horrors is just a meme dungeon. If you think that this is going to be some epic challenge for your veteran players think again. It's not designed for how we play D&D anymore and if you play it as written your players are going to have trouble even finding and getting inside of the dungeon. It's not even Dark Souls challenging/rewarding, it's more like blindly stumbling around and guessing random things while dying inexplicably. "Tomb of Annihilation" does its own version of this and they do it perfectly. I guess if you are running this it's with fresh characters for the novelty, in which case have fun.Anyway, the good modules make it worth the buy for me.
A**S
Dungeons & Dragons Greatest Hits, Vol. 1
No hay forma de describir este libro mejor que lo que dice el título. Esta es una compilación de varias de las mejores aventuras para D&D que se han publicado, tomadas de todas las ediciones del juego y actualizadas para 5th Edition; una pieza imperdible en la colección de cualquier fan y DM.El libro está muy bien estructurado, haciendo que un DM sea capaz de crear una campaña alrededor de todas las aventuras en él o tomando solo una o dos para incorporarlas en su campaña actual. El arte interior es excelente y las descripciones de cada encuentro dejan muy claro al DM y al jugador que sucede. El único punto en contra es que carece de mapas desprendibles, lo cual habría hecho a este suplemento perfecto.
A**R
If you're looking for dungeons, this book is for you.
There is a good variety of dungeons and they all are ''classics.'' Some of them are just dungeon crwaling at his best while some others are more of a puzzle challenge. If you're looking for a dungeon and don't have the time to create one, this is a good book.There is also some magic items, for the majority cursed. Always funny to give some shiny loot to a player and it turns out it wasn't that shiny after all.
W**3
Translations to 5e
I haven't yet had a chance to bring these adventures to my table but it is interesting to see how WOTC designers have translated classic modules into current game design (5e). In most cases they have managed to maintain the general atmosphere of the originals -- although the deadliness of a certain Tomb is no longer what it once was. It would be great if this became an annual thing, I would love to see additional translations/upgrades to more classic modules.
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