









βοΈ Soar above the restβcommand the skies, dominate the battlefield!
Memoir '44: New Flight Plan is a premium expansion adding 104 detailed air unit pieces and new tactical rules to the acclaimed Memoir '44 board game. Designed for 2 to 8 players aged 8+, it enriches gameplay with air support options like fighters and bombers, compatible with all existing scenarios. With 40-120 minutes of strategic playtime and no assembly or batteries required, this expansion transforms your WWII battles into dynamic, multi-dimensional campaigns.










| ASIN | B07QL3HJFT |
| Assembly Required | No |
| Batteries Required? | No |
| Batteries included? | No |
| Best Sellers Rank | 206,469 in Toys & Games ( See Top 100 in Toys & Games ) 4,999 in Board Games (Toys & Games) |
| Colour | Mixed Colours |
| Customer Reviews | 4.6 4.6 out of 5 stars (261) |
| Date First Available | 24 May 2019 |
| Educational Objective(s) | Develop strategic planning and problem solving skills through game |
| Item model number | DO7327 |
| Language | English |
| Manufacturer recommended age | 8 years and up |
| Material Type(s) | Paper |
| Number of Game Players | 6 |
| Number of pieces | 104 |
| Product Dimensions | 29.46 x 29.46 x 7.11 cm; 861.82 g |
| Release date | 6 Jun. 2019 |
| Remote Control Included? | No |
| tech_spec_battery_description_toys | No batteries required |
S**E
Brilliant Expansion
Box is bigger than i had expected; same size as the original core game box. Excellent components, and adds a whole new facet to the game. Recommended.
W**M
This is an expansion and not a game itself
An excellent expansion to Memoir 44 core game that is backwards compatible with any map packs that include use of air units. Much more fluid integration than the older hard to source air pack.
A**O
Fast and undamaged delivery.
Can't really complain, everything as advertised.
S**.
Nice
Good addition to the game
C**R
My favourite Memoir '44 expansion
Initially I disliked that the aircraft block line of sight - how does that make thematic sense? And price feels a little steep. BUT other than that, this expansion ticks so many boxes. It is backwards compatible with existing scenarios, so now you can play all those again with a fresh twist. The aircraft models are quite detailed, and the stands work well. The rules are fairly straight forward, and include fun new cards. Rolling two dice on three hexes? Yes, please! It includes new scenarios (some of which you will require to have other expansions for). It does not add much to set-up time or play time, but gives you extra choices to make during the game. Some expansions, you are not going to use every game. This one, you can, and it is fun. One of my favourite expansions for any game ever! It is quite pricey, but it is a well thought out, polished product with a huge replay value that makes Memoir '44 even more fun.
I**N
Β£45 for a deck of cards and a few minis. Rip off.
Β£45 for this? A few miniatures, a handful of tokens, a deck of cards and two manuals? What a complete rip off.
E**0
come al solito regole semplici ma efficaci, nuove carte utili e modellini belli, ma da colorare
K**S
Perfekt
D**R
This Memoir 44 expansion is significant to me, both because of what it brings to the game (I've reviewed the core and expansions here on Amazon before), and the fact that this was the last expansion I bought prior to my gaming partner of almost 40 years, Bill, passing on: our favorite game since its release, with a flight expansion (he flew in the Korean Conflict) he would have really enjoyed. This is the second flight expansion introduced for the game (the first was Air Pack), but is by far the better of the two. In the box you get 16 miniatures, a ton of cards and markers, a rulebook to cover the expansion, and a scenario booklet with 21 new scenarios to play. The rules in this expansion are a lot easier to work with than the previous Air Pack rules, which I never liked, and it should not take veteran gamers much time to get used to the new mechanics. A couple of play-throughs will do the trick. What would have been better is if the rulebook was better organized and edited, alas looking a bit like a translation into English with questionable grammar and layout. Still, it is what it is. As for the scenarios, they involve the air factors in various ways, and they are all interesting. I've been through all of the scenarios now, and while some are more interesting than others, there's some standouts. Of course, a lot depends on which side of the board you are on, whether you're defensive or offensive minded, and what the scenario represents. I usually play each scenario from both sides of the board before moving on. Apart from some of the large-map expansions that have been released in the last couple of years, this is the most significant expansion in a long time. And unlike Air Power, which we played for a few weeks then shelved forevermore, I have a feeling that this game would have remained on our gaming table for a long, long time. Alas, I lack a playing partner with the knowledge and depth of experience that my best friend had, but I play these games through solitaire now (do-able with a little bit of flexibility) as a tribute, and think how much Bill would have enjoyed this air expansion. Well worth buying!
G**N
Memoir '44: New Flight Plan is an excellent expansion that adds a new dimension to the classic wargame by introducing aircraft. This isn't just a simple add-on; it fundamentally changes the strategic landscape, providing new ways to attack and defend. The rules for aircraft are elegantly simple, maintaining the game's core accessibility while adding a layer of tactical depth that veteran players will appreciate. What's in the Box? π¦ The expansion includes a variety of components to support the new rules. You get 16 beautiful, detailed aircraft miniatures representing both Allied and Axis forces. The pack also comes with Aircraft stands to elevate the miniatures, making them visually distinct from ground units. To implement the new mechanics, you'll find Flight Plan cards, Air Sortie cards, and a new Air Power rulebook. The quality of the components is high, consistent with other products in the Memoir '44 line. Gameplay and Mechanics βοΈ The core of the expansion revolves around the new Air Sortie cards and the Aircraft units themselves. At the start of a turn, players can choose to use an Air Sortie card to bring an aircraft onto the board. These planes aren't static units; they move across the board, performing various actions like bombing runs, strafing attacks, and reconnaissance. The movement rules are straightforward: aircraft move a set number of hexes in a straight line, but their path is determined by the Flight Plan cards. This creates a clever puzzle where players must plan their bombing runs and strafing attacks carefully. The bombing mechanic is particularly satisfying. When an aircraft performs a bombing run, you roll dice to determine damage, similar to ground combat. Strafing attacks target ground units directly and can be very effective against infantry. The inclusion of aircraft forces players to think about more than just ground maneuvers. You have to consider enemy air threats and how to protect your key units from air attacks. Final Verdict: Is It Worth It? π Absolutely. This expansion is a must-have for any fan of Memoir '44. It doesn't overcomplicate the game but enriches it significantly. The new air units provide strategic options that were previously unavailable, and the new cards add a welcome element of unpredictability. The expansion breathes new life into existing scenarios and paves the way for exciting new ones. Itβs a great example of an expansion that truly enhances a game without bogging it down with complexity. If you've been looking for a way to refresh your Memoir '44 experience, New Flight Plan is the way to go.
N**K
The expansion is NOT WORTH your money if the only game you have is the base game. Essentially you are paying 85$ tax in for: - A deck of air combat cards - 6 total usable plane models for the Americans and Germans. The box does include planes for the Japanese, the British, and the Russians, but these require expansion boxes to even use. - A handful of tokens - A rule book - A scenario book YOU CANNOT USE because 99% of the scenarios require every other expansion pack to work, including packs that have been out of print since 2015. Are the planes cool? Yes, obviously. You get to do some dog fighting, and boom and zooms, and infantry rakes, and it works seamlessly with every scenario in the base book. Is it 85$ cool? No. No way. Total rip off UNLESS you have every single other person expansion already. Again, if you only own the base game, DO NOT BUY THIS unless you REALLY REALLY like model airplanes, because you can only realistically use 1/4 of the boxes contents.
Trustpilot
4 days ago
1 month ago