Description Where's Wilma game players match her mystery locations with ordered pairs such as (-6, 3) and (-1, -2), building an octopus-like pattern outward from the octomino starting board. WCA "Where's Wilma" Game is ideal for grades 5 and above. Game used to identify and plot ordered pairs for algebra, geometry, geography, science and other subjects. Age group and grade: Grades 5th+ Usage ideas: Practice in identifying and plotting ordered pairs where this skill is essential for algebra, geometry, geography, science and other subjects Includes octomino starting board, 44 dominoes, instructions Number of players: 2 - 4 Players match her mystery locations with ordered pairs such as ( - 6, 3) and ( - 1, - 2), building an octopus - like pattern outward from the octomino starting board Identify and plot ordered pairs in the first quadrant of a rectangular coordinate plane Winner is the player with the fewest dominoes remaining after all the dominoes have been drawn Widely used life skill locating points on a map, constructing and reading bar and line graphs of science or business data, etc Essential in algebra basic tool for constructing pictures of abstract algebraic equations like x + y = 5 Supports common core, state and national mathematics standards Unique octagonal starting board and self checking feature Interest is generated by finding where Wilma is hiding If a domino matches one of the eight open ends in play, the player places it to complete the match If no match is made, the player draws a domino Dimensions: 6 1/2"(H) x 4"(W) x 1 1/2"(D) Weight: 8 oz. She finds places to hide in all 4 quadrants There are always 8 places open for play This encourages quick scanning of the options Game variations add spice and versatility 4 quadrant game Specifications Education Subject Matter : Math School Grade : Junior High Brand : WCA Customizable : No Weight : 0.38 lbs. per Each
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